SMAC by-pass hack?
Just had the following play on our server:
http://steamcommunity.com/id/suckmygoddamnpenis/ For some reason, we were not able to ban him, and he was using the name " SourceMod Anit-Cheat bypass". I was able to go and ban him manually via web, but this was really strange. EDIT: I should also note that his Steam ID was being repoted by the system as: "STEAM_ID_STOP_IGNORING_RETVALS" |
Re: SMAC by-pass hack?
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Saw this in the SM log after we kicked him from the server (again, we were unable to ban): L 02/16/2017 - 15:47:15: [basecommands.smx] "XXXXXX<105><[U:1:XXXXXXX]><>" kicked "SourceMod Anit-Cheat bypass<103><STEAM_ID_PENDING><>" (reason "") Note: These are all VAC-secured servers, etc....so somehow he is able to join/block his Steam ID from appearing in the system? (If so, why doesn't the system prevent him from joining a VAC server to begin with?) |
Re: SMAC by-pass hack?
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Searching for the string that you posted above (either Google or forum search) should give you a better perspective on that issue. |
Re: SMAC by-pass hack?
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Re: SMAC by-pass hack?
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The plugin causing the output of the place where you see "STEAM_ID_STOP_IGNORING_RETVALS" is falling into the category above. In previous SM versions, you could do like: Code:
GetClientAuthString(client, steamID, sizeof(steamID)); Code:
GetClientAuthId(client, AuthId_Steam2, steamID, sizeof(steamID)) It has been quite common for not just a few - but many "lazy" people to do code like: Code:
[...] If you do that, you might end up on seeing "STEAM_ID_STOP_IGNORING_RETVALS" as Steam ID on recent versions of SourceMod. You should do like: Code:
[...] SourceBans 1.4.11 does seem to use the old way, however, the latest code on GitHub seem to be using a mix of checking the return value and not checking the return value around the code. |
Re: SMAC by-pass hack?
New guy
"STEAM_ID_STOP_IGNORING_RETVALS" http://steamcommunity.com/id/poon_destroyer/ I dont think it is him at all, just using someone elses steam_id Btw hacker had connect bot too, autoreconnecting and also coming from different countries at same time. This is a new hack i guess and should be looked into. |
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Re: SMAC by-pass hack?
smac_validate_auth "0"
^^ I had this set to 0 And i run classic Steam servers , not non-steam. I changed it to smac_validate_auth "1" now and lets see. But he was coming from different countries too and yelling on my admins "you cant do shit you faggots, i rule here" PS. I never had this happen before and my mods retreive steam_id properly...i checked. |
Re: SMAC by-pass hack?
Hi.
What game? And what part from the SMAC bypassed that player? If CS:S and autotrigger bypass, the solution are very easy. If you running a normal server (not surf, not zombie) you can setting these values in your server.cfg and the speedhack, bunny hop will be ended. :D If he try using that shit, you will see. Thats all. sv_enablebunnyhopping 0 sv_airaccelerate 1 sv_max_usercmd_future_ticks 1 |
Re: SMAC by-pass hack?
Aww man. I really hate to bump threads like this, but since it's on the first page, I may as well.
I was that guy in the OP, /id/suckmygoddamnpenis/ It's really simple, really. Set your steam to offline mode and join a community server via connect [ip here] in console No one can ban you, and I'm pretty sure the server I was on was neonheights. This exploit has apparently been around for 4 years? It works on tf2, but not on csgo. |
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