[CS:GO] Nadeblock Fix
1 Attachment(s)
A simple plugin i quickly threw together when HNS players on my servers told me nadeblocking wasn't working after valve accidentally (?) removed it.
Edit: v1.1: - Changed so you keep 20 horizontal velocity when hit to more closely emulate the original functionality. - Added a check for if the damage is lower or equal to 1, aka fixing the molotov stuck issue. (Thanks ByDexter!). - Minor code fix (Thanks amirsz!). You will still get fully stopped when getting hit by a grenade explosion for 1 damage or lower and if anyone knows a better solution than what i did let me know :) |
Re: [CS:GO] Nadeblock Fix
Great plugin! Been running it for 16 minutes! (23rd of June, 2020, 14 : 32 GMT+0 here)
Amazing, outstanding, love your work! A lot of people are confused how I have had the plugin for 16 minutes when this thread was only 12 minutes alive when I commented! How did you do it powerind?? : I have early access to zhell's onlyfans, that's how. Please stop messaging me about this, please! |
Re: [CS:GO] Nadeblock Fix
Outstanding performance by the one and only zhell!
Köp vip and stay safe!! |
Re: [CS:GO] Nadeblock Fix
yes
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Re: [CS:GO] Nadeblock Fix
[BUG] : If a Molotov remains inside when thrown, we get stuck because of the plugin.
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Re: [CS:GO] Nadeblock Fix
Change on
Code:
if (StrContains(weapon, "grenade") != -1 || StrContains(weapon, "decoy") != -1 || StrContains(weapon, "flash") != -1) Sorry for my English |
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Re: [CS:GO] Nadeblock Fix
Thx for making this! Ily
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