Re: Advertisements
For TF2 it uses a light-greyish color, which is the same color the game and HLStatsX use to identify a spectator. I don't think there is any game where it would show up as green.
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Re: Advertisements
Quote:
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Re: Advertisements
in tf2
M Next map is {SM_NEXTMAP} in {TIMELEFT} minutes. When this advert comes up no one can switch there weapons until the ad goes away. You cant use the numbers keys 1-10 if those are the binds you have for weapons. |
Re: Advertisements
This has been mentioned before, there's nothing I can do about that. It's how the game works.
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Re: Advertisements
does pressing 0 make the menu go away?
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Re: Advertisements
Yes, it does.
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Re: Advertisements
Could you add in the light green colour that's available in TF2? Right now only the neon green is available
The code normally is \x03 I believe |
Re: Advertisements
i think it would be nice if I could set up 1 or 2 ads that are just for admins, that regular players would be unable to see.
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Re: Advertisements 0.5 (Updated 05/17/08)
Features & Fixes :o
Released version 0.5 (yes, I skipped 0.4, those version numbers are going way too slow :P). Full of new features and some fixes, just to keep you guys happy :D |
Re: Advertisements 0.5 (Updated 05/17/08)
Request:
Make it possible for CSS to show advertisement only if dead. |
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