[L4D1 & L4D2] Stagger Tank on Hit [v1.0.5 | 20-November-2021]
44 Attachment(s)
Description
This plugin staggers (explosive ammo effect) the Tank while using explosive ammo, like the other SI. Features
Cvars A configuration file named "l4d_stagger_tank.cfg" will automatically be created for you upon the first run in the "\cfg\sourcemod\" folder. PHP Code:
PHP Code:
Change Log
Spoiler
Notes
To Do
Thank you!
Post Reply
Requirements Installation
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Re: [L4D1 & L4D2] Stagger Tank on Hit [v1.0.0 | 06-November-2021]
I like the idea of this plugin, tell me, is it possible that also the survivors among themselves can also have a different % sucessful?
It would be fun to see how several survivors with melee weapons a attack a single tank and push each other, both the tank and the survivors Also, I do not know if it is correct to ask for this here, but seeing that the AWP and Scout are not really useful other than a skeet, could you make these weapons have defined that they are always explosive or incendiary ammunition? |
Re: [L4D1 & L4D2] Stagger Tank on Hit [v1.0.0 | 06-November-2021]
Thank you! :)
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Re: [L4D1 & L4D2] Stagger Tank on Hit [v1.0.0 | 06-November-2021]
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Anyway, you can edit the OnTakeDamage part from the plugin and implement it by yourself. By now I only support Tank, maybe in the future I can expand it to all SI/survivors. |
Re: [L4D1 & L4D2] Stagger Tank on Hit [v1.0.0 | 06-November-2021]
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In what I've been testing the plugin... Apparently I need to put "enable" "1" on each weapon to make it work with "normal" "1"; "explosive" "10"; "incendiary" "3" when I only seek that for example it works only with explosive ammunition and not for normal shots. The grenade_launcher no apply stagger on tanks I think [L4D2] Special Infected Stumble - Grenade Launcher plugin also had a similar problem. |
Re: [L4D1 & L4D2] Stagger Tank on Hit [v1.0.0 | 06-November-2021]
Can the attributed be broken down by per weapon or do they apply to all weapons at the same time?
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Re: [L4D1 & L4D2] Stagger Tank on Hit [v1.0.0 | 06-November-2021]
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You can replace the "weapon_grenade_launcher" with "grenade_launcher_projectile". I left both just in case someone passes the grenade launcher as inflictor parameter in other plugins. Quote:
See the example below for applying to specific weapons. Quote:
E.g: If you want that any hit from SMG staggers the Tank just do this in the data file (short example): PHP Code:
I didn't add all config per weapon in the data file otherwise the file would become too big. |
Re: [L4D1 & L4D2] Stagger Tank on Hit [v1.0.0 | 06-November-2021]
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So if I do that, Example:
Spoiler
weapon_smg would remove any chance to stagger tanks? |
Re: [L4D1 & L4D2] Stagger Tank on Hit [v1.0.0 | 06-November-2021]
Just remove from the "classname" section or change "enable" to "0"
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Re: [L4D1 & L4D2] Stagger Tank on Hit [v1.0.1 | 09-November-2021]
Marttt - Great plugin, I loved it a lot. Something that if that occurred to me, maybe if possible, is to apply an anti stagger block when the Tank is doing its animation of throwing the rock. What it does is block the probability of staggering the Tank when he uses his ability to throw his rock, which is to prevent him from being interrupted.
I thought about it because it seems a little more fair for the Tank and that it is not interrupted just at the moment of wanting to throw the rock. It would be more or less the command "l4d_stagger_tank_block_rock_enabled 1" that allows blocking the stagger effect when the Tank is using his ability to throw his rock. I hope I have not complicated a lot for you and that you have understood what I meant. More than that was nothing more, the rest is perfect. Thank you! :) |
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