Epicman's NEW FF2 Bosses (New Boss and Removed Ganondorf)
Hello, i sorta said on my pillar men boss thread that i would probably never post a boss after that one, but for some reason ive had alot of motivation to make ff2 bosses again. maybe its because i took like 6 months off lol but i digress. THESE, are my newer bosses. i WILL be adding more bosses (hopefully) so stay tuned.
PILLAR MEN BOSS: https://forums.alliedmods.net/showthread.php?t=307990 THE NEW BOSSES: _____________________________________________ ______________________________________ Dio Brando https://i.imgur.com/Fy6v5V9.jpg ABILITIES Jump height is increased Weighdown RAGE: Spawns zombies, 3 Teleports and Mini crits LIVES: You can REGEN lives, after you lose one, you need to wait 2 minutes for another one. DOWNLOAD: https://www.dropbox.com/s/mpwqi65nwz...rando.rar?dl=0 Thanks to JuegosPablo for letting me redo his boss (THANKYOU) _____________________________________________ ______________________________________ Ganondorf https://i.imgur.com/F2wDhjL.jpg ABILITIES Super Jump Weighdown RAGE: Beast Ganon https://imgur.com/S6QlCdz.jpg Faster Speed and anyone that touches you will cause instant death (NOTE: Boss does resize, just a warning, he might get stuck in the wall if close enough) DOWNLOAD: (REMOVED, because this boss was a boring rock clone, if you want to redo it, go for it, and i might redo it in the future _____________________________________________ ______________________________________ Metal Mario https://imgur.com/h1deRtE.jpg ABILITIES Super Jump Weighdown No knockback (excluding pyros) RAGE: aim at a player to shoot a deadly fireball and burns nearby players DOWNLOAD: https://www.dropbox.com/s/bvga1298mh...Mario.rar?dl=0 _____________________________________________ ______________________________________ Chain Chomp https://imgur.com/jkLfOY2.jpg ABILITIES Charge (You'll need to jump or else it wont work properly) Weighdown No knockback (exluding pyros) SLAM: Press middle mouse to slam into the ground (85 Rage required) RAGE: Crits and Sentry stun BUGS: Models hitbox is sorta bad, couldnt find a way to fix that, but its still fairly easy to hit with guns, i dunno about the grenade launcher though Thanks to Noobis for the original concept of this hale DOWNLOAD: https://www.dropbox.com/s/nhrxr4oule...Chomp.rar?dl=0 _____________________________________________ ______________________________________ R.O.B The Robot (READ FIRST) https://imgur.com/W9WZSn0.jpg (before usage of this boss, please note the model could POTENTIALLY not work on players screens. im hoping that i fixed it, but if its still screwing up, please let me know so i can get rid of this boss asap) ABILITIES Super Jump Weighdown Glide RAGE: Shoots lasers by holding down mouse1 and stun DOWNLOAD: https://www.dropbox.com/s/lakj4pijtp...R.O.B.rar?dl=0 _____________________________________________ ______________________________________ Sam and Max https://i.imgur.com/LeKTwpj.jpg https://i.imgur.com/uK467Wa.jpg ABILITIES for Sam Super Jump Weighdown RAGE: Bullet dodge, mini crits and gains a shotgun ABILITIES for Max Jump height is increased Weighdown RAGE: Gains lugarmorph, faster speed and crits DOWNLOAD: https://www.dropbox.com/s/2c0m5s0qfq...20Max.rar?dl=0 _____________________________________________ ______________________________________ Rudol Von Stroheim https://imgur.com/ftT6d8r.jpg https://imgur.com/IHUutbJ.jpg (Rage Model) ABILITIES Super Jump Weighdown Rage: Rocket Barrage (Shoots rockets out of stroheims back, also since the rockets do low dmg, he gets mini crits too) DOWNLOAD: https://www.dropbox.com/s/z6xuekysa9...oheim.rar?dl=0 _____________________________________________ ______________________________________ (more bosses to come) CREDITS DIO: Jojo eyes of heaven modelers for the dio model (i just ported it out/rigged) JuegosPablo for dio's sounds and original concept Ravensbro for the original zombie files (used for demo samedi) Ganondorf: not sure who originally ported it out, but thanks to RatchetMario for porting out the beast ganon model Metal Mario: Thanks to Apoc Hedgie and RandomTBush for the mario odyssey models (just took metal mario's model) Chain Chomp: not sure who ported this one out again, was from models resource, had to fix it up abit and add new bones Noobis for the original boss/concept, i just redid it R.O.B: Thanks to RandomTBush for porting out Rob's model Sam and Max: Thanks to DX7.EP for porting out the sam and max models Stroheim: Credits to the original JJBA Eyes of heaven modelers for the original Stroheim model hoping to have more motivation to make more bosses, so stay tuned for that also you'll need all the subplugins the bosses offer, your server should have most if not all plugins for ff2, but for chainchomp you'll need the underwater arena plugin for the charge |
Re: Epicman's NEW FF2 Bosses
Ganondorf rage model is a Error because you put .mdl on mod_download. also you should add there .phy files to download.
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Re: Epicman's NEW FF2 Bosses
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Re: Epicman's NEW FF2 Bosses (New boss)
New boss, Sam and Max
check it out on the thread |
Re: Epicman's NEW FF2 Bosses (New boss)
You might as well take full responsibility of Pootis Bird. I mean, I created him in the first place, but you gave him way more interesting abilities than I could. I'll let you take ownership of the Pootis Bird boss.
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Re: Epicman's NEW FF2 Bosses (New boss)
Darn, i made a version of max and sam before, but i kept it private and i was planning to release it soon.
rip indeed me |
Re: Epicman's NEW FF2 Bosses (New boss)
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Re: Epicman's NEW FF2 Bosses (New boss)
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and sam's rigged to engie |
Re: Epicman's NEW FF2 Bosses (New Boss and Removed Ganondorf)
New boss, Rudol Von Stroheim, from JJBA Part 2
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Re: Epicman's NEW FF2 Bosses (New Boss and Removed Ganondorf)
Idk if you're still around here but you forgot to put "blocked" "1" in max's config, to block him from appearing randomly and not to be chosen in the boss selection.
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