winds plugin
1 Attachment(s)
this plugin is based on Stokes Law to add the wind effect to the battlefield on every entity that's not on the ground exept for "func_tracktrain" & "fun_wall" class ents.
cvars: wind_speed Float // wind speed. default 10. in the begining wind angle will be randomly choosen then it will change every 10 seconds by 1° in random direction. PS: setting wind_speed to 0 won't stop the effect. it will be in that case work as air pressure effect. |
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