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-   -   SourceMod 1.4.4 Released (https://forums.alliedmods.net/showthread.php?t=189139)

psychonic 07-03-2012 20:56

SourceMod 1.4.4 Released
 
I'm pleased to announce that SourceMod 1.4.4 has been released.

It is strongly recommended that all servers running CS:S, TF2, DOD:S, HL2DM or GMod be updated.
Recent engine changes caused our sound-related functions to crash, beyond what updated gamedata could repair. This update resolves that.

Other than that, this is a very minor update. The only other changes from 1.4.3 are:
  • Fixed a crash that could occur when selecting an option on a clientprefs prefab menu.
  • Updated gamedata for supported games.
  • Updated TF2 defines and enum values.
  • Updated sample extension to properly fill ninvoke with INativeInvoker ptr.

You can get SourceMod from the downloads page. Some support links:
Thanks to the rest of the SM team as well as Afronanny for the sample ext fix and Powerlord for helping with the TF2 define updates.

TnTSCS 07-03-2012 20:59

Re: SourceMod 1.4.4 Released
 
Nice, thanks psychonic, et al.

Dr!fter 07-03-2012 21:05

Re: SourceMod 1.4.4 Released
 
Nice Job!

RedSword 07-03-2012 21:07

Re: SourceMod 1.4.4 Released
 
Good job and thanks !

Quote:

ninvoke
= possible typo ?

psychonic 07-03-2012 21:21

Re: SourceMod 1.4.4 Released
 
Quote:

Originally Posted by RedSword (Post 1742736)
Good job and thanks !

= possible typo ?

nope! :crab:

dataviruset 07-03-2012 21:34

Re: SourceMod 1.4.4 Released
 
Thank you, psychonic, and everybody else that needs to be thanked :)

EGood 07-03-2012 23:41

Re: SourceMod 1.4.4 Released
 
Good Job !!!

gH0sTy 07-03-2012 23:47

Re: SourceMod 1.4.4 Released
 
Could you also update the "sv" core.phrases translation with the next realease?
There's an error in
Code:

"Vote Count"
        {
                "sv"                "{1}/{1}, {3} kvar"
        }

It should be
Code:

"Vote Count"
        {
                "sv"                "{1}/{2}, {3} kvar"
        }

It's fixed in the SM translator quite some time now.

Powerlord 07-04-2012 00:12

Re: SourceMod 1.4.4 Released
 
Quote:

Originally Posted by psychonic (Post 1742724)
  • Updated TF2 defines and enum values.

Just the new holiday, or have the weapon slot enums been accepted as well? :P

psychonic 07-04-2012 00:14

Re: SourceMod 1.4.4 Released
 
Quote:

Originally Posted by Powerlord (Post 1742852)
Just the new holiday, or have the weapon slot enums been accepted as well? :P

The weapon slot enums we already have mirror what the game has, word for word. Just like the new holiday value. There is no reason to start making up our own.


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