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-   -   Metamod:Source 1.8 in Beta w/ L4D2 Support (https://forums.alliedmods.net/showthread.php?t=107759)

BAILOPAN 10-30-2009 00:57

Metamod:Source 1.8 in Beta w/ L4D2 Support
 
Metamod:Source 1.8 is now in beta. The preliminary releases notes are on the wiki. Of note:
  • Metamod:Source now runs on the Left 4 Dead 2 demo.
  • The "Legacy" backend used on CS:S has had many developer features backported from the "new" API.

Because we have changed the legacy Metamod:Source backend, the beta cycle for this release will be longer (around a month). We have done an in-depth review of the changes and are confident there are no compatibility problems. However, if there are, it is important we capture and fix them quickly. Once the beta is over we will require MM:S 1.8 for SourceMod 1.3 on all games.

Click here to see the snapshot download listing. You can track source code changes as well. We recommend that if you want to beta test Metamod:Source 1.8, you download the latest available version.

Thanks for your help and patience beta testing, and a special thanks to DS, pRED, and Fyren for helping out with the L4D2 porting effort so far. Also huge thanks to PM, who wrote these long-lost SourceHook changes.

Note: SourceMod does not yet run on L4D2. This port is a separate effort, and once we're confident that the product works to a reasonable degree, we'll announce more publicly.

bobbobagan 10-30-2009 02:33

Re: Metamod:Source 1.8 in Beta w/ L4D2 Support
 
Great news to see it is already working on L4D2. Very fast ;)

I have CS:S servers, but it is hardly worth updating to a beta version, I think I will wait before updating :)

Thanks Bailopan

Dragonshadow 10-30-2009 07:37

Re: Metamod:Source 1.8 in Beta w/ L4D2 Support
 
Nice!

Lob (UK 10-30-2009 08:21

Re: Metamod:Source 1.8 in Beta w/ L4D2 Support
 
Brilliant work as always. :)

You guys are amazing and second to none.

Thanks very much. :wink:

- Lob (UK)

AtomicStryker 10-31-2009 16:58

Re: Metamod:Source 1.8 in Beta w/ L4D2 Support
 
On the Sourcemod developer Snapshots waterfall page, in the 1.4 branch, there are builds with 'L4D2 gamedata changes'.

Does that mean these builds work on the demo?

GrossKopf 10-31-2009 17:26

Re: Metamod:Source 1.8 in Beta w/ L4D2 Support
 
Quote:

Originally Posted by AtomicStryker (Post 977032)
On the Sourcemod developer Snapshots waterfall page, in the 1.4 branch, there are builds with 'L4D2 gamedata changes'.

Does that mean these builds work on the demo?

I doubt it because metamod isn't even working with L4D2 yet.

pRED* 10-31-2009 19:02

Re: Metamod:Source 1.8 in Beta w/ L4D2 Support
 
Quote:

Originally Posted by GrossKopf (Post 977062)
I doubt it because metamod isn't even working with L4D2 yet.

Wait, what?

"Metamod:Source 1.8 in Beta w/ L4D2 Support"

BAILOPAN 10-31-2009 19:26

Re: Metamod:Source 1.8 in Beta w/ L4D2 Support
 
AtomicStryker: SM with L4D2 support is in private testing (in Donor forums). There are known issues we're still working on before we're ready for a deluge of public testers.

xer 11-01-2009 11:21

Re: Metamod:Source 1.8 in Beta w/ L4D2 Support
 
Bailopan, maybe my feedback can help you.

- metamod 1.8.0 hg676 will load on l4d2_demo, obviously, cannot be loaded with old metod (gameinfo.txt) and we know that is deprecated, also, it will search "addonlist.txt"

------------------------------------------------------------------
***VPK: FastFindFile Attempting to use full path with VPK file!
File: /l4d2_demo/left4dead2_demo/left4dead2/addonlist.txt

after this, a loop restart will start....
------------------------------------------------------------------

metamod can be loaded just only with metamod.vdf, but we cannot check with HLSW if it is already loaded, infact when i digit "meta version" HLSW will not shown anything...
I did a check, already connected to my shell with my screen, when i launch the command "meta version" on HLSW, i can see:

----------------------------------------------------
Metamod:Source version 1.8.0-dev
Build ID: 676:d1215cfea5db-dev
Loaded As: Valve Server Plugin
Compiled on: Oct 30 2009
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/
MasterRequestRestart
Your server will be restarted on map change.
Metamod:Source version 1.8.0-dev
Build ID: 676:d1215cfea5db-dev
Loaded As: Valve Server Plugin
Compiled on: Oct 30 2009
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/
----------------------------------------

So it is loaded....
I think it is a l4d2_demo matter, because on l4d and HLSW this command works very well...

Thank you for your work Bailopan, i will wait for SourceMod too :)

EvilPdor 11-01-2009 11:47

Re: Metamod:Source 1.8 in Beta w/ L4D2 Support
 
I have tested all metamod 1.8 beta snapshoot, L4D2 Demo dedicated Linux server crash all time.

Gnu/Linux Ubuntu 9.04
Kernel 2.6.31
glib 2.0

PHP Code:

[evilpdor@Antima ~/hlds/left4dead2_demo ]$ cat metamod-fatal.log
L 10
/31/2009 02:17:38Could not find path for: bin/tier0_i486.so
[evilpdor@Antima ~/hlds/left4dead2_demo ]$ cat debug.log
----------------------------------------------
CRASHFri Oct 30 22:57:04 CET 2009
Start Line
: ./srcds_linux -console -game left4dead2 -secure +log off -port 27017 +ip 212.**.**.** -tickrate 66 +servercfgfile server.cfg +map c5m1_waterfront.bsp -debug
#0  0xf7f984a0 in ?? ()
No symbol table info available.
End of Source crash report 

No problem in the game listen server, metamod work correctly.


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