[ANY] VoiceHook
This extension adds a function of capture events the player who at the moment speak.
Functions: Code:
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Re: [L4D/L4D2/CS:GO] VoiceHook
This plugin does the same that your extension -> https://forums.alliedmods.net/showthread.php?t=245384
And now I updated the gamedata for update support for L4D and L4D2 -> https://forums.alliedmods.net/showpo...5&postcount=47 |
Re: [L4D/L4D2/CS:GO] VoiceHook
l4d2 windows dedicated server not work
PHP Code:
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Re: [L4D/L4D2/CS:GO] VoiceHook
Update sourcemod.
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Re: [L4D/L4D2/CS:GO] VoiceHook
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all works fine PHP Code:
it seems that L4D2 OnClientSpeaking gamedata is borken PHP Code:
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Re: [L4D/L4D2/CS:GO] VoiceHook
It's bug latest game update.
Wait fix from Valve or use engine_srv from previous game update. |
Re: [L4D/L4D2/CS:GO] VoiceHook
2 Attachment(s)
Quote:
Hello Accelerator! this may help to fix the issue somehow this works for me now ive placed these old voice/dhooks files and its working now bro after many test turns out that even dhooks detour not working and voicehook ext too im so lost now but here Im using (linux) Quote:
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Re: [L4D/L4D2/CS:GO] VoiceHook
Offset is used here CGameClient:: ProcessVoiceData. This extension uses MetaMod's standard ClientVoice event function internally and does not require gamedata. However, the ClientVoice hook does not currently work, as does the OnVoiceTransmit offset in the current version of Voiceannounce_ex. May need to wait for a Metamod or hl2sdk-l4d2 update to make the ClientVoice hook work again.
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Re: [L4D/L4D2/CS:GO] VoiceHook
Hi, Accelerator74, thank you for the excellent extension.
How difficult is to add OnClientSpeakingEnd forward? This is required for reducing ambient sounds. |
Re: [L4D/L4D2/CS:GO] VoiceHook
I will try to do this in the next version, while you can use as an example from the first post.
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