Re: [L4D2] Tank By Threat
this error comes out
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Re: [L4D2] Tank By Threat
Add a command to disable this on finales? Or add a command to set a different number of tanks for finales?
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Re: [L4D2] Tank By Threat
How later is later ?
L4d1 still gives this error. 14:23:31 L 02/23/2020 - 09:23:29: [SM] Exception reported: Address cannot be null 14:23:31 L 02/23/2020 - 09:23:29: [SM] Blaming: l4d_tank_by_threat.smx 14:23:31 L 02/23/2020 - 09:23:29: [SM] Call stack trace: 14:23:31 L 02/23/2020 - 09:23:29: [SM] [0] LoadFromAddress 14:23:31 L 02/23/2020 - 09:23:29: [SM] [1] Line 43, l4d_tank_by_threat.sp::OnMapStart |
Re: [L4D2] Tank By Threat
spawn tank via flow.
This plugin is really great, Thank you. But how to get the actual spwan flow of the tank? So that players can query in advance. |
Re: [L4D2] Tank By Threat
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Re: [L4D2] Tank By Threat
Getting crashes on server start with Linux.
Edit: Nav Loot is also crashing on server start. https://crash.limetech.org/urqkycskl3pu |
Re: [L4D2] Tank By Threat
Can you help me fix it ?
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Re: [L4D2] Tank By Threat
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Re: [L4D2] Tank By Threat
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Re: [L4D2] Tank By Threat
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