[L4D2]Character_manager (1.4.1 - 22/09/2019 )
4 Attachment(s)
A plugin that sets bots to least used survivor character in selected set when spawned(by default).
Git Commits BigThanks to Spirit12 for survivor set dhook function and signiture! https://forums.alliedmods.net/showpo...6&postcount=33 Code:
Optional Passing fix plugin: l4d2_character_manager.cfgCVARS: PHP Code:
[L4D2] Real Zoey UnlockInstallation: DO NOT click 'Get Plugin' or it will fail to compile because this plugin requires DHooks! |
Re: [L4D2]Character_manager
Good work.
Only problem is as I've always seen with these types of plugins is they don't keep track of clones. So if someone picks a different character, the bot clone won't be changed to the character who isn't the clone. The only time clones should exist is if the human players choose and have more than one of the same character, x2 Zoey or whoever. The plugin should always try to make sure the bots constantly switch to none cloned characters. Without a character select, this is course a non issue. However with a character select, it is. |
Re: [L4D2]Character_manager
That is already in the plugin thread.
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if there were 16 survivors there would be 2 of each! I'm not going to workaround plugins that cause the problems. |
Re: [L4D2]Character_manager
+1 for being one of the first plugins to work with the Real Zoey Unlock plugin.
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Re: [L4D2]Character_manager
Damn thanks Lux this is what I need. Even I used forceset but bots keep auto choosing clone when a player join. I only host 8-person co-op local server, hope this will fix it
Anyway can I use this plugin without (forceset or vpk or stripper), or do I still choose zoey_unlock.smx along with 1 of 3 ( forceset or vpk or stripper)? |
Re: [L4D2]Character_manager
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Optional Windows requirements: however you don't need clone bug fixes if you use 1 of each character besides ammo packs i think. e.g. witch targets everyone, chargers hit everyone ect. I run 8 player coop with one of each and i don't use any of these bug fixes |
Re: [L4D2]Character_manager (1.1 - 08/08/2018 )
Updated to 1.1
Added Identity fix in plugin. Added more checks incase of other plugins -_- Added AdaWong Support for Identity fix (not auto modeling) |
Re: [L4D2]Character_manager (1.1 - 08/08/2018 )
I've just installed and still working with it so bear with me, if I understand correctly we shouldn't be using forceset as well as of course Survivor Identity Fix since that's now included in the plugin?
Right now I'm working on "Docks" and I still have 2 Louis's, 2 Bills, 2 Zoeys etc., I do also have your Model Changer installed and working with that too... |
Re: [L4D2]Character_manager (1.1 - 08/08/2018 )
The forceset plugin is optional and it basically sets survivor_set to 2 on all the official L4D1 campaigns. If you don't have any mods or plugins that does the same thing, then I would recommend using this plugin with forceset.
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Re: [L4D2]Character_manager (1.1 - 08/08/2018 )
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Code:
sm plugins list Update: It's working now, no more duplicates. I'm using the "l4d2_survivorset 2.vpk" but didn't have it in the client /addons folder just in the server /addons folder. I'm using forceset. |
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