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-   -   FF2 - 7/10/2013 update, server reboots on player connect (https://forums.alliedmods.net/showthread.php?t=220455)

chiefo 07-10-2013 20:08

FF2 - 7/10/2013 update, server reboots on player connect
 
Hi there,

Long time lurker here and I've always been able to find the info im looking for so firstly, i'd like to thank everyone here for being awesome and always helpful.

For my first post ever, I hope to be as descriptive as possible and apologize for any missing info.
Sourcemod v1.5.0+3841
FF2 1.06h

other plugins - goomba,oberserver points,server redirect

Ever since the latest steam patch 7/10/2013, I can start the server and everything appears to load correctly. A client will connect and get validated, but as soon as their client finishes loading, the server will crash. I know its the ff2 plugin because i've removed all of the others and only kept it(ff2) and vice-versa but when everything but ff2 is turned on it works fine.

There were two steam updates that relate to ff2 that I know of and those are;

In MvM, if all team members unready, the pre-round countdown will stop
In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop ‘red’ money that will automatically be collected when it would otherwise dissolve

The server appears to start fine from the log;

L 07/10/2013 - 19:50:27: Log file started (file "logs\L0710032.log") (game "c:\tf2serv2\tf2\tf") (version "1828124")
L 07/10/2013 - 19:50:27: server_cvar: "sv_alltalk" "1"
L 07/10/2013 - 19:50:27: server_cvar: "sv_tags" "alltalk,arena,increased_maxplayers"
L 07/10/2013 - 19:50:27: server_cvar: "sv_tags" "alltalk,arena,increased_maxplayers"
L 07/10/2013 - 19:50:27: server_cvar: "mp_autoteambalance" "0"
L 07/10/2013 - 19:50:27: server_cvar: "mp_teams_unbalance_limit" "2"
L 07/10/2013 - 19:50:27: server_cvar: "sv_cheats" "1"
L 07/10/2013 - 19:50:27: server_cvar: "mp_falldamage" "1"
L 07/10/2013 - 19:50:27: server_cvar: "sv_gravity" "650"
L 07/10/2013 - 19:50:27: server_cvar: "sv_tags" "alltalk,arena,gravity,increased_maxplaye rs"
L 07/10/2013 - 19:50:27: server_cvar: "sv_tags" "alltalk,arena,gravity,increased_maxplaye rs"
L 07/10/2013 - 19:50:27: server_cvar: "mp_maxrounds" "25"
L 07/10/2013 - 19:50:27: Sending CMsgGameServerMatchmakingStatus (state=ServerMatchmakingState_NOT_PARTICIPATI NG)
L 07/10/2013 - 19:50:29: Connection to Steam servers successful.
L 07/10/2013 - 19:50:29: Public IP is **removed**
L 07/10/2013 - 19:50:29: Assigned anonymous gameserver Steam ID **removed**.
L 07/10/2013 - 19:50:29: VAC secure mode is activated.
L 07/10/2013 - 19:50:29: tf_server_identity_account_id not set; not logging into registered account
L 07/10/2013 - 20:01:20: server_cvar: "tf_arena_use_queue" "1"
L 07/10/2013 - 20:01:20: server_cvar: "mp_teams_unbalance_limit" "1"
L 07/10/2013 - 20:01:20: server_cvar: "tf_arena_first_blood" "1"
L 07/10/2013 - 20:01:20: [META] Loaded 0 plugins (1 already loaded)
L 07/10/2013 - 20:01:20: server_message: "quit"
L 07/10/2013 - 20:01:20: Log file close

Maybe someone could point something out that I may be missing? or any tips?

BBG_Theory 07-10-2013 20:19

Re: FF2 - 7/10/2013 update, server reboots on player connect
 
sourcemod got broken, use latest snapshot.. I think tf2items is also broken

SmackDaddy 07-10-2013 20:29

Re: FF2 - 7/10/2013 update, server reboots on player connect
 
Sourcemod (latest) seems to work -- just waiting for tf2items update

chiefo 07-10-2013 20:40

Re: FF2 - 7/10/2013 update, server reboots on player connect
 
ahhh, thank jebus... This was the key. Latest snapshop 3852 was the key. Wonder if that will fix my RTD issue too potentially.

You guys are awesome.

BBG_Theory 07-10-2013 20:42

Re: FF2 - 7/10/2013 update, server reboots on player connect
 
ff2 is working again use latest sm and tf2items

homerjsimpson 07-10-2013 21:40

Re: FF2 - 7/10/2013 update, server reboots on player connect
 
Quote:

Originally Posted by BBG_Theory (Post 1988171)
ff2 is working again use latest sm and tf2items

Hi BBG,

Where I can get the last tf2items ?

Regards

scorpadorp 07-10-2013 23:21

Re: FF2 - 7/10/2013 update, server reboots on player connect
 
FF2 is still broken. I have SM 1.5 -3855 on windows and recently updated tf2items. From the logs:

Code:

L 07/11/2013 - 01:28:13: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 07/11/2013 - 01:28:13: [SM]  [0]  Line 480, D:\tf2server\Freak Fortress 2\addons\sourcemod\scripting\freak_fortress_2.sp::EnableSubPlugins()
L 07/11/2013 - 01:28:13: [SM]  [1]  Line 873, D:\tf2server\Freak Fortress 2\addons\sourcemod\scripting\freak_fortress_2.sp::event_round_start()


homerjsimpson 07-10-2013 23:29

Re: FF2 - 7/10/2013 update, server reboots on player connect
 
Quote:

Originally Posted by scorpadorp (Post 1988243)
FF2 is still broken. I have 1855 and the updated tf2 items. It crashes sometimes on round end.

Yeah ... On my Windows server happens the same problem with the last snapshot of SM and MM. =\

Otokiru 07-11-2013 04:09

Re: FF2 - 7/10/2013 update, server reboots on player connect
 
If your server is running fine with any latest snapshops / tf2items snapshots, pls kindly post yr version as follows, ty~ :3

OS: <Win/Linux>
SM snapshots version:
tf2items snapshots version:

jasonfrog 07-11-2013 04:49

Re: FF2 - 7/10/2013 update, server reboots on player connect
 
Working fine on Linux with...
SM: http://www.sourcemod.net/smdrop/1.5/...5-linux.tar.gz
TF2items: http://hg.limetech.org/projects/tf2i...rchive/tip.zip


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