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-   -   [L4D2]Tank Rush (https://forums.alliedmods.net/showthread.php?t=126984)

(-DR-)GrammerNatzi 05-15-2010 19:58

[L4D2]Tank Rush
 
3 Attachment(s)
DELETE YOUR CONFIG BEFORE DOWNLOADING A NEW VERSION

Tank Rush:

I'm sure at least some of you have seen this video on Youtube:

Tank Rush

Regardless of how it was done, this plugin more-or-less recreates the gameplay of the above video. An endless amount of tanks spawn at intervals, and you have to get to the safe room before you die. If a tank dies, everyone gets fully healed.

All infected are gone, and the director is turned off.

Haven't tried it on expert, but I bet it is nearly impossible.

Recommend Campaigns: Dead Center, The Parish

Version:

1.0: First version.

1.01: Fixed tanks not having a max.

1.02: Heal is working, added a heal convar, minimum values changed. Delete your config for full update.

1.03: Heal is really working, tank health convar, should be less errors.

1.04: Ton of bug fixes, got rid of tank limit. Convars should revert back to normal when tankrush is turned off. Everything should work fine now, from my testing anyway.

Convars (Recommend to change in .cfg):

tankrush_on - Toggle on/off. When you turn it off, you should probably restart the server to turn back on the director. Default is on (1).

tankrush_interval - How long does it take for a tank to spawn? Default is 12 seconds.

tankrush_heal - Do survivors heal when a tank dies? Default is on (1).

tankrush_health - How much health do the tanks have? Default is 4000.

Servers with this plugin:

http://www.game-monitor.com/search.p...&type=variable

Credit:

The (GF) Game Fondlers - Idea.

[CL G] Electric Boogaloo, Bigmoe305, and Officer Vyktar - Helped test before release.

alex64 05-15-2010 20:08

Re: [L4D2]Tank Rush
 
Thx, now how about that jockey race idea?

(-DR-)GrammerNatzi 05-15-2010 20:09

Re: [L4D2]Tank Rush
 
Quote:

Originally Posted by alex64 (Post 1181482)
Thx, now how about that jockey race idea?

Wouldn't work, the players have to cooperate.

alex64 05-15-2010 20:10

Re: [L4D2]Tank Rush
 
I have a nice group of regulars that would. Could u do it for those people?

(-DR-)GrammerNatzi 05-15-2010 20:13

Re: [L4D2]Tank Rush
 
Quote:

Originally Posted by alex64 (Post 1181486)
I have a nice group of regulars that would. Could u do it for those people?

Maybe.

I'm not going to make it today, though.

TheSilencer 05-16-2010 00:28

Re: [L4D2]Tank Rush
 
Nice to see our video becoming reality. Well done! :wink:

If you want to help us out with our next ideas, please contact me. We need someone who knows how to make plugins bad :arrow: (http://forums.alliedmods.net/showthread.php?t=126952).

Also, one tank health healing everyone could go wrong, couldnt it ? What if it healed the player with the least health? Or maybe each kill heals players a "x" amount.

BTW Play this on Hard Rain. Going up and down the elevator can be tremendously exciting xD

(-DR-)GrammerNatzi 05-16-2010 00:36

Re: [L4D2]Tank Rush
 
Quote:

Originally Posted by TheSilencer (Post 1181672)
Also, one tank health healing everyone could go wrong, couldnt it ? What if it healed the player with the least health? Or maybe each kill heals players a "x" amount.

Actually, I was playing with 4 players, and it seemed more balanced that way. I'll probably add a convar to make it optional, along with a fix to make it less buggy.

troop5 05-16-2010 01:30

Re: [L4D2]Tank Rush
 
Great plugin.

Couple of suggestions though, I see you didn't have a tank_spawn event to add to the numtanks counter so it looks as though the tanks will keep spawning indefinitely.

Also, you might wanna use player_death instead of tank_killed because I don't think suicide tanks will subtract from the numtanks counter.

Edit:Forget the first one, I see you updated it. :)

(-DR-)GrammerNatzi 05-16-2010 02:14

Re: [L4D2]Tank Rush
 
Quote:

Originally Posted by troop5 (Post 1181726)
Couple of suggestions though, I see you didn't have a tank_spawn event to add to the numtanks counter so it looks as though the tanks will keep spawning indefinitely.

The plugin controls tank spawning, so this isn't a problem.

TheSilencer 05-16-2010 09:30

Re: [L4D2]Tank Rush
 
Also do you mind changing The GF Clan into (GF) Game Fondlers? We like to think of ourselves more as a group then a clan


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