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-   -   HE Damage Effect 0.2 (https://forums.alliedmods.net/showthread.php?t=24157)

v3x 02-13-2006 03:19

HE Damage Effect 0.2
 
1 Attachment(s)
HE Damage Effect - v0.2, by v3x

Description:
Simple plugin that gradually allows you to hear again after being hit by a grenade. Your screen will also shake and go on a weird angle & flash red for a second.

Cvars:
he_damage_effect "1"

Required Modules:
Engine

Changelog:
v0.1 - Initial release
v0.2 - Lowered the default volume a tad & added a red screen flash

For the CZ version, click here.

Thanks to Coolfat3459 for the original idea & baldbobby for testing it for AMX.

pixel3 02-13-2006 04:48

sounds intresting :)

Skyrider 02-13-2006 07:31

Yea, i agree. I wonder what kind of effect it would have on Earth Special Forces :)

v3x 02-13-2006 07:38

Quote:

Originally Posted by FF|Skyrider
Yea, i agree. I wonder what kind of effect it would have on Earth Special Forces :)

None, because it's for Counter-Strike :P

Skyrider 02-13-2006 08:00

Quote:

Originally Posted by v3x
Quote:

Originally Posted by FF|Skyrider
Yea, i agree. I wonder what kind of effect it would have on Earth Special Forces :)

None, because it's for Counter-Strike :P

True, but you never know what kind of effects it would have on ESF ^_^

Lord_Destros 02-13-2006 16:53

special effect = none, no nades in esf :D

Lord_Destros 02-13-2006 16:58

special effect = none, no nades in esf :D

anyways, interesting plugins, lets put it to the test :lol:
amx_control GHW_Chronic
CREATE ALL OF LORD_DESTROS'S SUGGESTIONS/REQUESTS (you'll know where to find them :D)!!!!!!!

amx_control STEAM_0:1:16
CHANGE THE NAME OF AMXX TO LORD_DESTROS'S MOD AND MAKE THIS HIS FORUMS (why am i reffering to myself in the third person?)! ALL HAIL ME, ALL HAIL ME!
8)

lantz69 02-19-2006 14:14

If a player is hit by a nade just before the map changes.
That players sound will be gone after the map has changed.

Most players don't know how to set their volume back to normal.

Maybe add something like this ?

Code:
public client_disconnect(id) {   #if !defined USE_AMX    client_cmd(id , "volume %f" , gVolume[id]);   #else    client_cmd(id , "volume %f" , float(DEFAULT_VOLUME));   #endif } public plugin_end() {  // Reset all players sound volume here }

BTW really cool plugin :D

Could you maybe make effects when you are flashed also .. Just like in CS Source.

v3x 02-19-2006 14:53

I should just make it so it plays the ear-ringing sound to avoid this.

starwarsfan2001 03-05-2006 21:41

I've got a problem :-/

Compiling doens't work, so I took the amxx-file from web into plugines [...] - nothing works.
I typed in console "amxx plugins".
This was the stat of the plugin:

Quote:

[ 63] unknown unknown unknown he_damage_effec bad load


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