OpenIdle
4 Attachment(s)
Pinion's OpenIdle
OpenIdle is a free/public SourceMod plugin designed to provide a number of features to your idle server. This version is for CS:GO, but it may be ported to other games in the future. Features - Force players to join a team on connect. - Respawn players automatically on death (delay configurable). - Deal damage to idle players, with options for delay, damage, and frequency. - Create custom spawn locations per map. - Supports Updater. Please post any feature requests and we'll do our best to expand functionality and fix bugs. Github https://github.com/PinionTech/pinion-openidle-csgo Install Copy the plugin into your plugins directory. Copy the configs into /cfg/sourcemod/ See the folder structure in the repo for details. Commands sm_setspawn <T / CT>: Create a new spawn location for team T or CT at your current location. Requires ADMFLAG_ROOT command access. CVARs Change these options in /cfg/sourcemod/openidle.cfg Cvar & Default Value Effect sm_openidle_customspawns_enabled "1" // Set to 0 to disable custom spawns. Spawns must be placed per map using sm_setspawn. sm_openidle_forceteam "1" // Set to 0 to disable forcing players to teams. sm_openidle_idledamage_amount "10" // The amount of damage to apply to idle players for each time they are found idle. sm_openidle_idledamage_enable "1" // Set to 0 to disable dealing damage to idle players. sm_openidle_idledamage_frequency "1" // The number of seconds to wait before damaging an idle player again. sm_openidle_idledamage_idletime "30" // The number of seconds a player must be stationary to be counted as idle. sm_openidle_respawn_enabled "1" // set to 0 to disable automatic respawn. sm_openidle_respawndelay "5.0" // The number of seconds to wait before respawning a player. sm_openidle_runconfig "1" // Run sourcemod/openidle.serverconfig.cfg at the start of rounds? |
Re: OpenIdle
Reserved
|
Re: OpenIdle
Reserved 2
|
Re: OpenIdle
what is the point of idle servers? Can I get some description?
|
All times are GMT -4. The time now is 10:33. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.