[DODS] Swap Teams at Round End v1.0.200
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This is in response to:
http://forums.alliedmods.net/showthread.php?t=72786 When a round is won, the teams are automatically swapped over. In other words, the Allies become Axis and vice versa. Can be configured on a per map basis. Installation
sv_dod_swapteams 0 | <1 .. > default is off Set to 1 to swap teams every round. Or set to 2 to swap teams every other round... Changelog Version 1.0.100 SourceMod release. Version 1.0.101 + Fixed players dying on team swap Version 1.0.200 + Added code by Psychocoder to swap teams after a certain number of rounds |
Re: [DODS] Swap Teams at Round End
Thanks strontiumdog,
Your batting these plugins off fast:up: Will be loading this tonight with some players to check but can i raise a few ponts on how old one worked. Dod has specific guns on alies/axis and player mostly like 1 side or another. Dod_flip_mm didnt teamswap, it actually swaps spawns so allies start in axis etc. Hope you can achieve this. Also to be wary of the spawn walls to stop eenmy going over as they need swapping too. |
Re: [DODS] Swap Teams at Round End
Oh I know that.
But the trouble with flipping spawns (as in dod_flip_mm) is that it doesn't work on maps such as dod_jagd. I guess VALVe have hard-coded those maps in some way or another. Spawn walls are easy enough to remove or swap around so I'm wondering if something else is going on with those maps. This is a compromise. This does what TF2 does on maps like Goldrush where the teams swap (except SM needs a DoDS swap team command that doesn't kill the player). Like I said, it can be set up to be map specific so you don't need to run it on every map. You could run dod_flip_mm on every map and this one on Jagd...for example :D |
Re: [DODS] Swap Teams at Round End
Yup, set it up already for Jagd, great for that.
But for other maps a spawn swap is the prefered :wink: But great work for this, don't want to sound ungrateful:mrgreen: but would use both if you would create 1 that worked like flip |
Re: [DODS] Swap Teams at Round End
Quick question, Has this been tested with dods (gold) version 1.0.0.11. I installed the plugin. Installed the 2 .cfg files for jagd and colmar, which are the two maps I want to switch and those maps work fine, heres the but, apparently it's switching sides on every map. I put the cvar sm_dod_swapteams 0 in the server.cfg file. This worked for the rest of the maps, heres the but again, the two maps (jagd / colmar), I get the say message , sides will be swapped in 15 seconds and it doesn't happen. Any ideas..Not entirely sure this is the right spot for this post..Let me know.
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Re: [DODS] Swap Teams at Round End
Dog, thanks so much for this, i will add it this evening!
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Re: [DODS] Swap Teams at Round End
@TALON
Yep, it still works. I checked. You had me all worried there. I set it up according to the method you used and it worked for me. I added sm_dod_swapteams 0 to server.cfg and created map cfg files and added sm_dod_swapteams 1 in those ones. Make sure the map name is the correct name of the cfg file and is located in srcds/orangebox/dod/cfg e.g dod_orange_arena_xsv.cfg |
Re: [DODS] Swap Teams at Round End
Thanks for your reply. I'll try again.
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Re: [DODS] Swap Teams at Round End
Dog: With the TMS plugins Fuersturm found a way to swap the teams without killing them. Might you incorporate it into an update?
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Re: [DODS] Swap Teams at Round End v1.0.101
Does this work for Orangebox DOD:S ??
TIA |
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