[ANY] Goomba Stomp (2.0.3)
:arrow:Summary: This plugin enables you to instant kill players by falling on their head.:arrow: What's new ? :arrow: Core cvars : :arrow: The immunity system (require Clientprefs) : :arrow: Stomp damage calculation : The inflicted damage are controlled by two cvars (goomba_dmg_lifemultiplier and goomba_dmg_add) and follow this formula::arrow: Installation : Copy the addons and sound folder from the archive to the root of your server. The fastdownload folder only useful if you have a fastdownload server (sv_downloadurl).:arrow: Changelog :
Spoiler
https://github.com/Flyflo/SM-Goomba-...ster/CHANGELOG :arrow: Game specific addons: Downloads: Goomba Core 2.0.3Sources here and here. A big part of the plugin is inspired from other plugins such as: RMF Ability Pack, False Item + Achievements, Pyro++ Thanks to their authors :up: |
Re: [TF2] Goomba Stomp (1.0.3)
thx, good work ;)
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Re: [TF2] Goomba Stomp (1.0.3)
oooooooo, been waiting for this for some time. Is it stable? Played it on 2fort2furious servers in my earlier days and it seemed to cause some issues.
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Re: [TF2] Goomba Stomp (1.0.3)
It's not the same plugin. We're using it on our server since 3 months without any problem.
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Re: [TF2] Goomba Stomp (1.0.3)
Anyone try this in sm 1.3? Also, how do we add people to the immunity system? Lastly could you elaborate on the jump_pow?
Thanks so much, looking forward to this when I get home. |
Re: [TF2] Goomba Stomp (1.0.3)
The jump_pow cvar control the power of the rebound after the stomp, setting it to a higher value will result in a higher rebound.
For the immunity system, you have to use the sm_goomba_toggle command in your console to change your preferences (immunity disabled by default). Use sm_goomba_status command at any time to know your actual setting. |
Re: [TF2] Goomba Stomp (1.0.3)
I understand now. I had some testers messing with it on my servers and all is well on 1.3 - Excellent job man!
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Re: [TF2] Goomba Stomp (1.0.3)
For some reason the old one didnt work for me... (prolly user error). New one works great though :)
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Re: [TF2] Goomba Stomp (1.0.3)
@Flyfo
You can use Sourcemod's MaxClients constant in place of your "new maxplayer = GetMaxClients()". Also, there is no benefit to using decl instead of new when declaring non-arrays. |
Re: [TF2] Goomba Stomp (1.0.3)
Thanks for the advice, I updated the attachment with the modifications.
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