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-   Zombie Plague Mod (https://forums.alliedmods.net/forumdisplay.php?f=126)
-   -   Help / Support [ZP] Zombies/Humans Remaining (https://forums.alliedmods.net/showthread.php?t=229310)

serjaka 11-05-2013 09:29

[ZP] Zombies/Humans Remaining
 
Hello Allied Modders!!! Guys Help me please to do an simple plugin to show how many zobies and hummans remaining on normal infection !! Hud message will appear when will be less then 4 zombies or humans ! Exmples: start from 3 zombies/humans remaining , 2 zombies/humans remaining...... Sorry for my bad English guys!
SCREEN:
http://i064.radikal.ru/1311/57/cf3392d9834e.jpg

TheDS1337 11-05-2013 12:32

Re: [ZP] Zombies/Humans Remaining
 
1st of all NON-STEAM IS NOT SUPPORTED
2nd Why are you trying to copy other servers ?

serjaka 11-05-2013 13:09

Re: [ZP] Zombies/Humans Remaining
 
Quote:

Originally Posted by DeagLe.Studio (Post 2057191)
1st of all NON-STEAM IS NOT SUPPORTED
2nd Why are you trying to copy other servers ?

1st I Have STEAM :3
2nd I dont copy other servers i just need this plugin :( , help me please if you can :3

Alider 11-08-2013 14:58

Re: [ZP] Zombies/Humans Remaining
 
Sarch in your sma:
Code:

// Make sure that the player was not killed by a non-player entity or through self killing
and put down this :


Code:

//show zombie raiming
                static i                       
          for (i = 0; i < fnGetHumans(); i++)
        {                                             
        if (g_zombie[attacker])
          continue;

        set_hudmessage(255, 255, 255, 0.01, 0.55, 2, 0.05, 0.1, 0.02, 3.0, -1)

        if (fnGetZombies() == 1)
          ShowSyncHudMsg(i, g_MsgSync, "1 Zombie Remaining...Let's fuck him in his big ass")
        else
          ShowSyncHudMsg(i, g_MsgSync, "%d Zombies Remaining...Let's fuck them", fnGetZombies())       
        }


alan_el_more 11-08-2013 18:35

Re: [ZP] Zombies/Humans Remaining
 
Quote:

Originally Posted by Alider (Post 2058481)
Sarch in your sma:
Code:

// Make sure that the player was not killed by a non-player entity or through self killing
and put down this :


Code:

//show zombie raiming
                static i                       
          for (i = 0; i < fnGetHumans(); i++)
        {                                             
        if (g_zombie[attacker])
          continue;

        set_hudmessage(255, 255, 255, 0.01, 0.55, 2, 0.05, 0.1, 0.02, 3.0, -1)

        if (fnGetZombies() == 1)
          ShowSyncHudMsg(i, g_MsgSync, "1 Zombie Remaining...Let's fuck him in his big ass")
        else
          ShowSyncHudMsg(i, g_MsgSync, "%d Zombies Remaining...Let's fuck them", fnGetZombies())       
        }


Did you tested that code?
I think that code doesn't works correctly

serjaka 11-09-2013 01:30

Re: [ZP] Zombies/Humans Remaining
 
Quote:

Originally Posted by Alider (Post 2058481)
Sarch in your sma:
Code:

// Make sure that the player was not killed by a non-player entity or through self killing
and put down this :


Code:

//show zombie raiming
                static i                       
          for (i = 0; i < fnGetHumans(); i++)
        {                                             
        if (g_zombie[attacker])
          continue;

        set_hudmessage(255, 255, 255, 0.01, 0.55, 2, 0.05, 0.1, 0.02, 3.0, -1)

        if (fnGetZombies() == 1)
          ShowSyncHudMsg(i, g_MsgSync, "1 Zombie Remaining...Let's fuck him in his big ass")
        else
          ShowSyncHudMsg(i, g_MsgSync, "%d Zombies Remaining...Let's fuck them", fnGetZombies())       
        }


i use ZP 4.3 i dont have this line :(

Alider 11-09-2013 02:55

Re: [ZP] Zombies/Humans Remaining
 
iz good but for zombie plague advance 1.6.1 :D

Quote:

Originally Posted by alan_el_more (Post 2058539)
Did you tested that code?
I think that code doesn't works correctly


serjaka 11-09-2013 04:31

Re: [ZP] Zombies/Humans Remaining
 
Quote:

Originally Posted by serjaka (Post 2058612)
i use ZP 4.3 i dont have this line :(

Guys who can maje this for zp 4.3 please? Thx

HamSwit 01-03-2015 12:17

Re: [ZP] Zombies/Humans Remaining
 
Quote:

Originally Posted by Alider (Post 2058481)
Sarch in your sma:
Code:

// Make sure that the player was not killed by a non-player entity or through self killing
and put down this :


Code:

//show zombie raiming
        static i                       
          for (i = 0; i < fnGetHumans(); i++)
        {                                             
        if (g_zombie[attacker])
          continue;

        set_hudmessage(255, 255, 255, 0.01, 0.55, 2, 0.05, 0.1, 0.02, 3.0, -1)

        if (fnGetZombies() == 1)
          ShowSyncHudMsg(i, g_MsgSync, "1 Zombie Remaining...Let's fuck him in his big ass")
        else
          ShowSyncHudMsg(i, g_MsgSync, "%d Zombies Remaining...Let's fuck them", fnGetZombies())       
        }


Work only on normal infection or on all mods?


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