[ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
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Anti Rush This is an improved port of the EventScripts plugin "Anti Rush" by Glodny, which allows you to add zones to any map, where players aren't allowed to enter until a time has passed. This is a requested port by CenT. I've only tested it in CS:S and there is some extra functionality, if this plugin is run under CS:S:
Map Configs: Each supported map has an own config file in sourcemod/configs/antirush/map_name.cfg. If you want to add one, just do so ingame or add a file by hand using the same structure as the other present files. Map configs for all default maps are included. Managing Zones: [IMG]http://img98.**************/img98/4603/antirushmainmenu.jpg[/IMG] Adding a new zone is easy:
[IMG]http://img843.**************/img843/9093/antirusheditzone.th.jpg[/IMG] You're able to edit each point you shot at manually any time: [IMG]http://img821.**************/img821/5879/antirusheditposition.th.jpg[/IMG] But don't forget to save your changes on the next page! Otherwise closing the menu or watching a different zone will reverse your changes. Saving will also save the zone to the map config file. Attention! Punishments 4 and 5 require SDKHooks! When using the knife only punishment, you should add 2 extra zones around your real punishing zone and set the one on Team 1's side to Team 1 only and the other one to Team 2 only respectively. Now set both "punishments" to 5 to allow using all weapons again, if a player steps back to his own side. Managing fences: Fences don't affect players at all. They're only shown to players, who aren't allowed to rush at the moment, so they know, where to stop. It's recommend to first set the fences on new maps and add the zones afterwards. Fences are handled the same as the zones, except you have to shot at the two ends on adding. You can change the color of the fences with the sm_antirush_fencecolor cvar. It uses RGBA values: (0-255) -> red green blue alpha. It defaults to red: 255 0 0 255. The fence you're currently editing is hidden. ConVars:
Admins may use the sm_zones command to open the Anti Rush menu. Changelog: Quote:
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Re: [ANY] Anti Rush 1.0
Thank you for developing this plugin, I import my "zones" in my configuration 'EventScript' on this one, so I tried to see if it worked, the command "sm_antirush_punishment" does not work properly:
sm_antirush_punishment "0" = No effect sm_antirush_punishment "1" = Annonce in chat sm_antirush_punishment "2" = Bounce Back the command "sm_antirush_norushtime" is not correct in time: sm_antirush_norushtime "25" = 21 seconds after the rush is allowed These problems can be resolved? Otherwise the change "zones" in the game works fine :) It is possible to integrate the color options of "fences" with RBG code please? Thanks again ~Sorry for my English~ PS : Plugin Tested in CSS |
Re: [ANY] Anti Rush 1.0
Great work, mate. :3:bacon!:
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Re: [ANY] Anti Rush 1.0
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Re: [ANY] Anti Rush 1.0
ok thank you for the clarification, I await the coming changes with impatient :p ;)
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Re: [ANY] Anti Rush 1.0
I found the problem of lag time of anti rush:
sm_antirush_norushtime "25" = 21 seconds + the time mp_freezetime "4.0" = 25 seconds I tested by disabling mp_freezetime = "0" then suddenly the time "sm_antirush_norushtime"is correct, the problem is the time from mp_freezetime more. |
Re: [ANY] Anti Rush 1.0
First: Sorry for my bad english. ;)
I am looking for a plugin for anti-Rush on pool party maps. And I think might be your use for it. Is it possible to install only one Kniferush? Is it possible to create separate zones for both teams? The laser does not work for me. Why? You understand what i mean? I hope. xD |
Re: [ANY] Anti Rush 1.0
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Edit: Also, would you like to change the color of every fence individually or one global setting for all fences on all maps via a cvar? Quote:
Kniferush? So stripping all weapons but knife when entering a zone? What's not working? You don't see the fences? For testing, you should set sm_antirush_lastmanrushing to 0, else the zones won't be active when testing alone. |
Re: [ANY] Anti Rush 1.0
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