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-   -   [HL] Stacionary Guns Frag Counter (https://forums.alliedmods.net/showthread.php?t=187274)

GordonFreeman (RU) 06-11-2012 04:08

[HL] Stacionary Guns Frag Counter
 
3 Attachment(s)


Description:
Lets count frag on killing by tower cannon on crossfire or by energy base weapon on the_beach (on screen). Also removing tk in teamplay when friendlyfire is off.

isotonic 06-11-2012 11:27

Re: [HL] Stacionary Guns Frag Counter
 
Finally!
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There is more important problem with using TANKs. It is teamkilling on HL Teamplay servers even if mp_friendlyfire is 0. Could you block such damage? Is it possible in general?

XINLEI 06-11-2012 16:51

Re: [HL] Stacionary Guns Frag Counter
 
http://forums.alliedmods.net/showthread.php?t=56230

xPaw 06-11-2012 18:22

Re: [HL] Stacionary Guns Frag Counter
 
Why not just check m_pController offset?

GordonFreeman (RU) 06-12-2012 02:45

Re: [HL] Stacionary Guns Frag Counter
 
Updated.
  • Preventing TK in teamplay when friendlyfire is off
  • Now using m_pController offset instead of Ham_Use checks

Spoiler

isotonic 06-13-2012 09:02

Re: [HL] Stacionary Guns Frag Counter
 
Works fine! Thanks!
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How about to add support for doublecross?

GordonFreeman (RU) 06-13-2012 09:08

Re: [HL] Stacionary Guns Frag Counter
 
Hm? It doesnt count kills from tower on doublecross?

isotonic 06-13-2012 10:00

Re: [HL] Stacionary Guns Frag Counter
 
Yeah, it doesn't. I didn't test for prevent TK.

GordonFreeman (RU) 06-13-2012 10:42

Re: [HL] Stacionary Guns Frag Counter
 
1 Attachment(s)
Are you sure? Look atachment. It works on all func_tankmortar, func_tanklaser and func_tankrocket.

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Spoiler

isotonic 06-13-2012 11:52

Re: [HL] Stacionary Guns Frag Counter
 
Sorry. I was wrong.

Spoiler


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