Plugin Decompiling?
how do i prevent a Plugin from decompiling?
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Re: help?
Well as far as i know noone knows (or at most a few) how to decompile.
And also thats a very descriptive topic title you got there :bacon: |
Re: Plugin Decompiling?
my bad. ive been helping some friends out on their cs servers nd theres a new guy on board of our scripting team nd brought this to my attention.. i told him i dont know how to prevent it so i decided to bring it up to you guys to see if its even possible
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Re: Plugin Decompiling?
Well I am curious how you DO compile plugins. I have a .amxx file which has a bug in it and I need to fix it but without the .sma I can't.. Anyone want to go about telling ms how to decompile a plugin or want to do it for me?
Thanks |
Re: Plugin Decompiling?
I think the person you should ask is BAILOPAN since theres a outdated tutorial about decompiling them by him
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Re: Plugin Decompiling?
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Re: Plugin Decompiling?
You can't prevent a plugin from being decompiled.
It is technically feasible for us to run plugins off .sma, binary translation is just an ahead-of-time optimization. |
Re: Plugin Decompiling?
I have seen the outdated version he made about decompiling a plugin. Wondering if there is an updated version which might also be easier and work. Anyone?
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Re: Plugin Decompiling?
hmmm decompiling
http://forums.alliedmods.net/showthread.php?t=52875 With much thanks to sawce ofcourse ;) |
Re: Plugin Decompiling?
is that decompiling or just a dump for crap? because i dont really understand how that is able to decompile an .amxx into an .sma for me to understand its coding... it seems like you need to already know something about actually coding and not just able to look at a code and edit things which i need editted, to type those lines of code to get certain things...
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