[L4D1/2] Infinite Reserve Ammo
3 Attachment(s)
L4D1/2 Infinite Reserved Ammo
This is my first plugin. It makes it so that you have to reload, but never run out for ammo. *NOTE* If you are going to change the cvars do it in the auto-generated config file. Delete your config file if updating. Changelog:
and was giving me trouble in L4D2, so I decided to make this. |
Re: [L4D2] Infinite Reserve Ammo
Any idea of how to add support for the m60 to have unlimited ammo?
|
Re: [L4D2] Infinite Reserve Ammo
Quote:
|
Re: [L4D2] Infinite Reserve Ammo
I don't think you can reload the m60, if you can do it let me know.
|
Re: [L4D2] Infinite Reserve Ammo
ammo_m60_max 999. That will give you m60's reserve ammo and you can actually reload it (it uses m16 reload animation). However, it must be done manually (with R) or else you will still lose the weapon when the clip ammo is gone.
|
Re: [L4D2] Infinite Reserve Ammo
Quote:
sdktools maybe?? |
Re: [L4D2] Infinite Reserve Ammo
Is it possible to take off the unlimited throwables ?
|
Re: [L4D2] Infinite Reserve Ammo
hi. could/will this work on l4d? cos the reason am asking is this plugin doesnt seam to do anything on my l4d server > http://forums.alliedmods.net/showthread.php?p=862073 and if this [L4D2] Infinite Reserve Ammo plugin wont work on l4d could u make it work plz?.
|
Re: [L4D2] Infinite Reserve Ammo
I've been working on version 0.9 to 1.0.
I'm going to try and make it work for both l4d1 and 2. |
Re: [L4D1/2] Infinite Reserve Ammo
Works but pipe bomb disappears when you choose to [L4D2]
|
Re: [L4D1/2] Infinite Reserve Ammo
Think you could add only a command that makes certain players have reserved ammo? (sm_infinitereserve [name])?
|
Re: [L4D1/2] Infinite Reserve Ammo
Quote:
|
Re: [L4D1/2] Infinite Reserve Ammo
There is no auto-generated config that I can find. Is it possible for someone to post the variables so i can add them to my server config? Also is the pipebomb disappearing because of this, or is it a bug with this add-on. Thanks in advance. :)
|
Re: [L4D1/2] Infinite Reserve Ammo
Quote:
What I found with the pipebomb disappearing is there is a error on line 144 "SetConVarInt(FindConVar("ammo_pipebomb_max") , -1);" it should be "SetConVarInt(FindConVar("ammo_pipebomb_max") , 1);" This fixed the problem for me. Download the source .sp, edit the file with notepad or better yet notepad++ (its free) and then go here http://www.sourcemod.net/compiler.php to recompile the file to .smx file. |
Re: [L4D1/2] Infinite Reserve Ammo
1 Attachment(s)
Quote:
|
Re: [L4D1/2] Infinite Reserve Ammo
Please put back the health cvars
|
Re: [L4D1/2] Infinite Reserve Ammo
Does anyone know how to fix the following error:
Code:
L 07/16/2013 - 23:17:29: [SM] Native "GetEntProp" reported: Entity -1 (-1) is invalid |
Re: [L4D1/2] Infinite Reserve Ammo
1 Attachment(s)
Quote:
I would of thought one makes the other redundant as for the pipe bomb issue I had that 2 years ago, unfortunately I cant rem what the fault was at this time, when it come's to me I'll let you know. Edit: v1 of "Infinite reserve ammo" gave me that issue and I notice you also use v1 of this plugin I have v0.8 which works for all items except adrenaline, no option for this, only pills Notice the file name is different too so be sure to remove your version There are other differences too no option for m60 Changelog:
|
Re: [L4D1/2] Infinite Reserve Ammo
Would really like to have the Shot (Adrenaline) working, but can live without it.
Will swap these out and see how that goes. Thanks. |
Re: [L4D1/2] Infinite Reserve Ammo
Haven't used this plugin for a while but if I recall correctly having used the adrenaline shot, you then drop it, If you look straight down you can pick it up again not the best solution but still...
|
Re: [L4D1/2] Infinite Reserve Ammo
any CS:S version ?
|
All times are GMT -4. The time now is 16:27. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.