admin_mm - A Mod-Agnostic Admin Plugin
Well I'm finally ready to release this. I'll let the readme do the talking:
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== admin_mm == The next version will have per-player weapon restrictions, the ability to get information about the owner of the spray nearest to you, and some other things I'm forgetting. The Windows version will eventually support at least CS:S, DOD:S and HL2:DM. The weapon restrictor will eventually be able to detect when someone picks up an item in mods other than CS:S (DOD:S and HL2:DM have no item_pickup event) and it might eventually be able to block rebuy commands that purchase blocked weapons (right now it'll just let you buy it, then immediately take it away from you.) I'll be releasing the source code in a bit; I just need to clean up and comment the code. If anyone wants to submit patches or try to add better Windows support, feel free, but make sure to post the patch in this thread. Also, admin_restrict will only accept valid entity names and will not check to see if the name is actually an item, so make sure you check beforehand. You can generally find weapon names in the mod/scripts/ folder. If you want to restrict hegrenades in CS:S, you'd do "admin_restrict weapon_hegrenade 1". If you want to restrict spades in DOD:S, you'd do "admin_restrict weapon_spade 1". Downloads: http://dackz.net/projects/admin_mm/ |
Cool. About admin_cvar. What does the cheat option do? Enable cheat cvars to change?
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So im guessing your using dlsym for all of the linux functions, and are too lazy to read BAIL's posts on howto accomplish the windows sigs.
Its not exactly fair to release a program which is buggy to one OS and not the other, thats why I take my time with releases o.O But each to his own heh. P.S. How do we patch without source ?? |
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And as for fairness, it isn't my duty to release plugins for everyone, so I'm not sure where you're getting that notion from. Quote:
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Maybe they dont know about -s =)
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Okay, here's the source. It still isn't really commented well enough and it's a bit unorganized, but it'll do.
Also, as far as function scanning goes, what I want to do is make the plugin not rely on hard-coded values, but instead it would read signature information from files. I also want it to be able to structure vtables based on information provided from files. |
nice work Showdax, sounds promising.
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Oh ya lol, forgot to ask, what is "your" meaning of agnostic ?
I know what it means, but just wondering if theres a different description ? |
thank you for your plugin, looks nice.
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