Unable to compile on any platform :( (CSGO)
Hi, so currently I'm triying to compile MetaMod stub_mm doing all the things all wiki pages told me to do, now I'm having this error. :cry:
Code:
make ENGINE=csgo I prefer to be able to compile this under Linux for reasons. Also tried -w options (just for see what happens) it generated the so file but meta list said to me ERROR I'll give you all the info needed, I'm also don't planning to use source mod, just MM:S any ideas?:3 PD sorry 4 any word mistaken. =====EDIT====== Okay guys so in the forum i found something about put this flag -lstdc++ and still get same error =====EDIT====== Hi again, so I installed 32 bits Ubuntu 14,04 version on a virtual machine and i was able to compile withou touching anything :D BUT when i type ldd -d stub_mm.so.... Code:
$ ldd -d stub_mm.so I also visited all pages on this forum refering about undefined symbol or : _ZdlPv so I don't know where to go:( SEND HELP |
Re: Unable to compile on any platform :( (CSGO)
The Makefiles for SM's sample_ext and mms_sample_ext are out of date. sample_ext should work with the AMBuildScript in the repo. The Makefiles in MM's samples in master should work.
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Re: Unable to compile on any platform :( (CSGO)
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Re: Unable to compile on any platform :( (CSGO)
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I tried to clone again the master repo https://github.com/alliedmodders/metamod-source.git, but i wast unable to compile de plugin is showing the same error. i am suposed to build the plugin using ambuild? I just only want the metamod plugin not metamod itself, just compile the plugin that metamod is going to use |
Re: Unable to compile on any platform :( (CSGO)
In the edit for your first post, you need to set LD_LIBRARY_PATH so ldd will find vstdlib and tier0. Off the top of my head, I don't know if all the missing symbols will be found in them.
The Makefiles appear to work as-is if you use gcc 4 (I tried 4.9.3). If you add -Wno-blah for the virtual destructor warning and if you get the error about "swap" from the SDK, include mathlib/mathlib.h in utlmemory.h, then they also worked in 7.2 for me. I didn't try clang and I didn't try actually loading the plugins. If you're compiling a plugin someone else wrote, use whatever they provide to build it. If you're writing a plugin yourself, then it's easiest to adapt an existing Makefile or ambuild script, but it doesn't matter which as long as you do it right, heh. |
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