Re: Player Warnings v1.0.4 (Updated: 12/8/11)
It should still function without a database configured, however, it's going to produce errors if you attempt to run it without one. It's MySQL or SQLite, and as SourceMod has local SQLite support, there's no reason for you not to use one. Just leave sm_warnings_database at "" and it'll default to "sourcemod-local", unless you've botched your databases.cfg.
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Re: Player Warnings v1.0.5 (Updated: 12/9/11)
Revision 1.0.5 Released
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Re: Player Warnings v1.0.6 (Updated: 12/10/11)
Very nice plugin, just one minor issue, you should use the basecomm natives (http://docs.sourcemod.net/api/index....oad=file&id=59) rather than ServerCommand-ing it's commands and changing the sm_show_activity value.
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Re: Player Warnings v1.0.6 (Updated: 12/10/11)
I intentionally ServerCommand to provide compatibility with my ExtendedComm plugin. Simply using the natives, I can't detect if a player has been muted by an external source, such as this plugin, unless I loop for changes every x seconds. That being said, I'll have to update to 1.0.7 sometime soon as I found a few nagging bugs.
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Re: Player Warnings v1.0.8 (Updated: 2/27/11)
1.0.7 never made it out of my servers, so I don't have a changelog as to what was modified. Here's 1.0.8, however, which should wrap the plugin's development up. Short of SourceMod's basecomm supporting a few forwards notifying of a gag/mute, I have to use the sm_show_activity work around to provide compatability with other plugins (i.e. ExtendedComm).
Revision 1.0.8
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Re: Player Warnings v1.0.8 (Updated: 2/27/11)
First of all:
I updated to your newest version and it works very fine! I like the option to not use a databse! Thank you very much for this. But now my critics: Please tell the user, that this plugin will generate its own config. This is one line in installation, but helps a lot, because the commands will not be overwritten ^^ Second critics isnt really a critic. I got this in the config: sm_warnings_warn_cmd "sm_beacon" But beacon will not appear, only: [SM] Usage: sm_beacon <#userid|name> Now my question: Can I aim at the warned via this and if yes: How? Keep up the good work Panda |
Re: Player Warnings v1.0.8 (Updated: 2/27/11)
Hey panda,
When you warn someone can you put a reason, like !warn {name} {reason} |
Re: Player Warnings v1.0.8 (Updated: 2/27/11)
That is something I've already begun development for in v1.1.0. Specifically, you'll be able to !warn <target> <reason> and !timeout <target> <length> <reason>, with the reason parameter being optional. It uses an extra database table so it can log numerous warnings per steamid, which can be then recalled via !warnlist. It'll save a timestamp / steamid / string, so that the reasons can be expired automatically after say, a month of being in the database.
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Re: Player Warnings v1.0.8 (Updated: 2/27/11)
Quote:
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Re: Player Warnings v1.0.8 (Updated: 2/27/11)
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