Re: SendProxy Manager
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Re: SendProxy Manager
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EDIT: forgot asherkin also posted this fix for my issue a while back also. |
Re: SendProxy Manager
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Re: SendProxy Manager
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Re: SendProxy Manager
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So, with this extension modification CGameServer::SendClientMessages function can be called up to ~32 times in tf2 and ~64 in csgo instead of 1 call per frame. :roll: |
Re: SendProxy Manager
:O Amazing work, possibilities with this are endless
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Re: SendProxy Manager
Obviously the server will have a high SV (like 200~, unplayable game) when load sendproxy.ext with 64 players. (Latest commit 3afa682)
Do I need to give up for using sendproxy of paralleled version? Or have you planning to optimize this extension? Quote:
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Re: SendProxy Manager
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You can use whichever you need. If you only need to fake value for all clients, you can use old sendproxy version from SlidyBat's github, if you need to fake values for each client, you can use 1.3 version of sendproxy manager extension. Actual sendproxy manager will increase CPU usage of your server because it calls hooks for each client individually. > Or have you planning to optimize this extension? I think there no way to optimize it more. I don't see any way to optimize it better for now. |
Re: SendProxy Manager
>> I think there no way to optimize it more. I don't see any way to optimize it better for now.
As I thought... I was making a plugin for send fake values for each client. But maybe I should ditch my project. Quote:
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Re: SendProxy Manager
Hi, Inopt!
Many thanks for the update. What is a minimal requirements? Builder log:
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Configuration: PHP Code:
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