ReHLDS or no?
I started my server with ReHLDS. Do you know? Is this feature actually after last HLDS updates?
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Re: ReHLDS or no?
Yes, it does, reHLDS using it togheder with reGameDLL offers best server fps, stable, and a lot of extra functions, tought some of extra modules are not working on it, like Orpheu, it needs extra signatures.
read the cvars: https://github.com/s1lentq/ReGameDLL...guration-cvars it has a lot of stable functions, without using plugin like FFA, maxmoney, roundend terminator, nadedrops, auto reload, bp ammo, frags, alltalk, everything almost, build in hlds engine. Another thing, are the stable fps server has to offer , without forcing server to use extra boost, only ticrate comand. |
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Re: ReHLDS or no?
FYI, it is not an official release from Valve. I would not use it myself.
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Re: ReHLDS or no?
In additional, we've ReAPI for AMXX, which used for cstrike based forks. So it isn't necessary to run ReAPI for AMXX base? I use only base pack for my HL1(ReHLDS)
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Re: ReHLDS or no?
Never used ReHLDS. Just regular HLDS works fine
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Been using ReHLDS for years. No reason to switch back to HLDS whatsoever. |
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Re: ReHLDS or no?
precisely, but if youre on Linux, the kernel needs to be recompiled at ~1000HZ
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