translation for main menu
i recently post a tranlation file but it is coded so its difficult so now i have a file with russian words its big but i need translate
#include <amxmodx> #include <amxmisc> #include <fakemeta> #include <hamsandwich> #include <cstrike> #include <engine> #include dm_chat #define SND_MENU "buttons/button9.wav" const KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|M ENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|ME NU_KEY_9|MENU_KEY_0 new const MAXBPAMMO[] = { -1, 52, -1, 90, 1, 32, 1, 100, 90, 1, 120, 100, 100, 90, 90, 90, 100, 120, 30, 120, 200, 32, 90, 120, 90, 2, 35, 90, 90, -1, 100 } new const MAXCLIP[] = { -1, 13, -1, 10, -1, 7, -1, 30, 30, -1, 30, 20, 25, 30, 35, 25, 12, 20, 10, 30, 100, 8, 30, 30, 20, -1, 7, 30, 30, -1, 50 } native dm_money_get_discount(id) native dm_get_user_money(id) native dm_set_user_money(id, set) native privilege_get(id) native get_user_hero(id) native get_warmup() native m134_give(id) native vsk94_give(id) native b_give(id) native hk416_give(id) native m4a1g_give(id) native ak47g_give(id) native awpg_give(id) native aklong_give(id) native xm8_give(id) native f2000_give(id) native mp7a1_give(id) native scar_give(id) native k1ase_give(id) native watergun_give(id) native mg36xmas_give(id) native lm_start_placing(id) native d_start_placing(id) native sg_start_placing(id) native donate_show(id) native check_stuck(id) native open_mines_menu(id) native map_list_show(id) new g_iPrice[44] new g_menu_type[33] new Float:g_fSpeed[33] new bool:g_bMusic[33] new bool:g_bAmmo[33] new bool:g_bMultijump[33] new bool:jumpnum[33] new bool:dojump[33] public plugin_precache() { precache_sound(SND_MENU) } public plugin_cfg() { new file[128]; get_localinfo("amxx_configsdir",file,63) format(file, 127, "%s/test_cvars/shop.cfg", file) if(file_exists(file)) server_cmd("exec %s", file), server_exec() } public plugin_init() { RegisterHam(Ham_Killed, "player", "ham_killed_post", 1) register_clcmd("chooseteam", "clcmd_changeteam") register_clcmd("jointeam", "clcmd_changeteam") register_clcmd("radio3", "clcmd_radio_three") register_menu("Main Server Menu", KEYSMENU, "menu_server") register_menu("Shop Menu", KEYSMENU, "menu_shop") register_menu("Shoping Menu", KEYSMENU, "menu_shop2") register_forward(FM_PlayerPreThink, "fw_PlayerPreThink") register_message(get_user_msgid("CurWeapon"), "message_cur_weapon") new buffer[32] for (new i=1; i < 44; i++) { formatex(buffer, 31, "shop_price_%d", i) g_iPrice[i]=register_cvar(buffer,"100") } } public plugin_natives() { register_native("give_hero_things", "native_hero_give", 1) register_native("get_music", "get_music", 1) } public ham_killed_post(id) { g_fSpeed[id]=0.0 g_bAmmo[id]=false g_bMultijump[id]=false } public client_connect(id) { g_fSpeed[id]=0.0 g_bAmmo[id]=false g_bMultijump[id]=false g_bMusic[id]=true } public clcmd_changeteam(id) { static team team = fm_cs_get_user_team(id) if (team == 3 || team == 0) return PLUGIN_CONTINUE menu_main_open(id) client_cmd(id, "spk ^"%s^"", SND_MENU) return PLUGIN_HANDLED; } public clcmd_radio_three(id) { shop_main_open(id) return PLUGIN_HANDLED } stock fm_cs_get_user_team(id) { if (pev_valid(id) != 2) return 0 return get_pdata_int(id, 114, 5) } public menu_main_open(id) { if(!is_user_alive(id)) { colored_print(id, "!!t Dead menu is not available!") return } if(get_user_hero(id)) { colored_print(id, "!tГерою меню не доступно!") return } if(get_warmup()) { colored_print(id, "!tВо время разминки магазин закрыт") return } static menu[512], len len = 0 len += formatex(menu[len], charsmax(menu) - len, "\r[\yDM\r]\w Меню сервера^n^n") len += formatex(menu[len], charsmax(menu) - len, "\r[\y1\r]\w Поставить пушку \r(\y3000$\r)^n") len += formatex(menu[len], charsmax(menu) - len, "\r[\y2\r]\w Поставить раздатчик \r(\y4000$\r)^n") len += formatex(menu[len], charsmax(menu) - len, "\r[\y3\r]\w Поставить лазер \r(\y800$\r)^n") len += formatex(menu[len], charsmax(menu) - len, "\r[\y4\r]\w Передать деньги^n") len += formatex(menu[len], charsmax(menu) - len, "\r[\y5\r]\w Застрял?^n") len += formatex(menu[len], charsmax(menu) - len, "\r[\y6\r]\w Меню мин^n") len += formatex(menu[len], charsmax(menu) - len, "\r[\y7\r]\w Прокачка персонажа^n") len += formatex(menu[len], charsmax(menu) - len, "\r[\y8\r]\w Номинировать карту^n") len += formatex(menu[len], charsmax(menu) - len, "\r[\y9\r]\w Музыка \r[\y%s\r]^n", g_bMusic[id]?"ВКЛ":"ВЫКЛ") len += formatex(menu[len], charsmax(menu) - len, "^n\r[\y0\r]\w Выход") show_menu(id, KEYSMENU, menu, -1, "Main Server Menu") } public shop_main_open(id) { if(!is_user_alive(id)) { colored_print(id, "!tМертвым меню не доступно!") return } if(get_user_hero(id)) { colored_print(id, "!tГерою меню не доступно!") return } if(get_warmup()) { colored_print(id, "!tВо время разминки магазин закрыт") return } new Float:Health pev(id, pev_health, Health) new Float:Armor pev(id, pev_armorvalue, Armor) new Float:Gravity pev(id, pev_gravity, Gravity) new Float:RAMT pev(id, pev_renderamt, RAMT) static menu[512], len len = 0 len += formatex(menu[len], charsmax(menu) - len, "\r[\yDM\r]\w Прокачка персонажа^n") len += formatex(menu[len], charsmax(menu) - len, "\r[\yDM\r]\w Скидка:\y %d%%^n^n", dm_money_get_discount(id)) len += formatex(menu[len], charsmax(menu) - len, "\r[\y1\r]\w Меню оружия^n") len += formatex(menu[len], charsmax(menu) - len, "\r[\y2\r]\w Меню предметов^n") len += formatex(menu[len], charsmax(menu) - len, "\r[\y3\r]\w Меню здоровья^n") len += formatex(menu[len], charsmax(menu) - len, "\r[\y4\r]\w Меню брони^n") len += formatex(menu[len], charsmax(menu) - len, Gravity==0.5?"\r[\y5\r]\d Меню гравитации \y(MAX)^n":"\r[\y5\r]\w Меню гравитации^n") len += formatex(menu[len], charsmax(menu) - len, RAMT==50.0?"\r[\y6\r]\d Меню невидимости \y(MAX)^n":"\r[\y6\r]\w Меню невидимости^n") len += formatex(menu[len], charsmax(menu) - len, g_fSpeed[id]==420.0?"\r[\y7\r]\d Меню скорости \y(MAX)^n":"\r[\y7\r]\w Меню скорости^n") len += formatex(menu[len], charsmax(menu) - len, "\r[\y8\r]\w Премиум оружие \r[\yVIP\d | \yADM\r]^n^n") len += formatex(menu[len], charsmax(menu) - len, "^n\r[\y9\r]\w Назад") len += formatex(menu[len], charsmax(menu) - len, "^n\r[\y0\r]\w Выход") show_menu(id, KEYSMENU, menu, -1, "Shop Menu") } public shop_second_open(id) { if(!is_user_alive(id)) { colored_print(id, "!tМертвым меню не доступно!") return } if(get_user_hero(id)) { colored_print(id, "!tГерою меню не доступно!") return } if(get_warmup()) { colored_print(id, "!tВо время разминки магазин закрыт") return } static menu[512], len len = 0 switch(g_menu_type[id]) { case 0:{ len += formatex(menu[len], charsmax(menu) - len, "\r[\yDM\r]\w Меню оружия^n") len += formatex(menu[len], charsmax(menu) - len, "\r[\yDM\r]\w Скидка: \y%d%%^n^n", dm_money_get_discount(id)) len += formatex(menu[len], charsmax(menu) - len, "\r[\y1\r]\w Minigun \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[1]))) len += formatex(menu[len], charsmax(menu) - len, "\r[\y2\r]\w VSK-94 \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[2]))) len += formatex(menu[len], charsmax(menu) - len, "\r[\y3\r]\w Bazooka \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[3]))) len += formatex(menu[len], charsmax(menu) - len, "\r[\y4\r]\w HK416 \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[4]))) len += formatex(menu[len], charsmax(menu) - len, "\r[\y5\r]\w Gold M4A1 \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[5]))) len += formatex(menu[len], charsmax(menu) - len, "\r[\y6\r]\w Gold AK47 \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[6]))) len += formatex(menu[len], charsmax(menu) - len, "\r[\y7\r]\w Gold AWP \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[7]))) } case 1:{ len += formatex(menu[len], charsmax(menu) - len, "\r[\yDM\r]\w Меню предметов^n") len += formatex(menu[len], charsmax(menu) - len, "\r[\yDM\r]\w Скидка: \y%d%%^n^n", dm_money_get_discount(id)) len += formatex(menu[len], charsmax(menu) - len, g_bAmmo[id]?"\r[\y1\r]\d Бесконечные патроны \r(\y%d$\r)^n":"\r[\y1\r]\w Бесконечные патроны \r(\y%d$\r)^n", get_pcvar_num(g_iPrice[8])) len += formatex(menu[len], charsmax(menu) - len, "\r[\y2\r]\w Все гранаты \r(\y%d$\r)^n", get_pcvar_num(g_iPrice[9])) len += formatex(menu[len], charsmax(menu) - len, g_bMultijump[id]?"\r[\y3\r]\d Мульти прыжок \r(\y%d$\r)^n":"\r[\y3\r]\w Мульти прыжок \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[10]))) } case 2:{ len += formatex(menu[len], charsmax(menu) - len, "\r[\yDM\r]\w Меню здоровья^n") len += formatex(menu[len], charsmax(menu) - len, "\r[\yDM\r]\w Скидка: \y%d%%^n^n", dm_money_get_discount(id)) new Float:Health pev(id, pev_health, Health) len += formatex(menu[len], charsmax(menu) - len, Health>=900.0?"\r[\y1\r]\d Здоровье +450 \r(\y%d$\r)^n":"\r[\y1\r]\w Здоровье +450 \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[11]))) len += formatex(menu[len], charsmax(menu) - len, Health>=900.0?"\r[\y2\r]\d Здоровье +250 \r(\y%d$\r)^n":"\r[\y2\r]\w Здоровье +250 \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[12]))) len += formatex(menu[len], charsmax(menu) - len, Health>=900.0?"\r[\y3\r]\d Здоровье +95 \r(\y%d$\r)^n":"\r[\y3\r]\w Здоровье +95 \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[13]))) len += formatex(menu[len], charsmax(menu) - len, Health>=900.0?"\r[\y4\r]\d Здоровье +65 \r(\y%d$\r)^n":"\r[\y4\r]\w Здоровье +65 \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[14]))) len += formatex(menu[len], charsmax(menu) - len, Health>=900.0?"\r[\y5\r]\d Здоровье +35 \r(\y%d$\r)^n":"\r[\y5\r]\w Здоровье +35 \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[15]))) len += formatex(menu[len], charsmax(menu) - len, Health>=900.0?"\r[\y6\r]\d Здоровье +15 \r(\y%d$\r)^n":"\r[\y6\r]\w Здоровье +15 \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[16]))) } case 3:{ len += formatex(menu[len], charsmax(menu) - len, "\r[\yDM\r]\w Меню брони^n") len += formatex(menu[len], charsmax(menu) - len, "\r[\yDM\r]\w Скидка: \y%d%%^n^n", dm_money_get_discount(id)) new Float:Armor pev(id, pev_armorvalue, Armor) len += formatex(menu[len], charsmax(menu) - len, Armor>=900.0?"\r[\y1\r]\d Броня +450 \r(\y%d$\r)^n":"\r[\y1\r]\w Броня +450 \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[17]))) len += formatex(menu[len], charsmax(menu) - len, Armor>=900.0?"\r[\y2\r]\d Броня +250 \r(\y%d$\r)^n":"\r[\y2\r]\w Броня +250 \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[18]))) len += formatex(menu[len], charsmax(menu) - len, Armor>=900.0?"\r[\y3\r]\d Броня +95 \r(\y%d$\r)^n":"\r[\y3\r]\w Броня +95 \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[19]))) len += formatex(menu[len], charsmax(menu) - len, Armor>=900.0?"\r[\y4\r]\d Броня +65 \r(\y%d$\r)^n":"\r[\y4\r]\w Броня +65 \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[20]))) len += formatex(menu[len], charsmax(menu) - len, Armor>=900.0?"\r[\y5\r]\d Броня +35 \r(\y%d$\r)^n":"\r[\y5\r]\w Броня +35 \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[21]))) len += formatex(menu[len], charsmax(menu) - len, Armor>=900.0?"\r[\y6\r]\d Броня +15 \r(\y%d$\r)^n":"\r[\y6\r]\w Броня +15 \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[22]))) } case 4:{ len += formatex(menu[len], charsmax(menu) - len, "\r[\yDM\r]\w Меню гравитации^n") len += formatex(menu[len], charsmax(menu) - len, "\r[\yDM\r]\w Скидка: \y%d%%^n^n", dm_money_get_discount(id)) new Float:Gravity pev(id, pev_gravity, Gravity) len += formatex(menu[len], charsmax(menu) - len, (Gravity==0.5)?"\r[\y1\r]\d Гравитация 400 \r(\y%d$\r)^n":"\r[\y1\r]\w Гравитация 400 \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[23]))) len += formatex(menu[len], charsmax(menu) - len, (Gravity==0.5||Gravity==0.65)? "\r[\y2\r]\d Гравитация 500 \r(\y%d$\r)^n":"\r[\y2\r]\w Гравитация 500 \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[24]))) len += formatex(menu[len], charsmax(menu) - len, (Gravity==0.5||Gravity==0.65||Gravity==0.8)?" \r[\y3\r]\d Гравитация 600 \r(\y%d$\r)^n":"\r[\y3\r]\w Гравитация 600 \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[25]))) len += formatex(menu[len], charsmax(menu) - len, (Gravity==0.5||Gravity==0.65||Gravity==0.8||G ravity==0.9)?"\r[\y4\r]\d Гравитация 700 \r(\y%d$\r)^n":"\r[\y4\r]\w Гравитация 700 \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[26]))) } case 5:{ len += formatex(menu[len], charsmax(menu) - len, "\r[\yDM\r]\w Меню невидимости^n") len += formatex(menu[len], charsmax(menu) - len, "\r[\yDM\r]\w Скидка: \y%d%%^n^n", dm_money_get_discount(id)) new Float:RAMT pev(id, pev_renderamt, RAMT) len += formatex(menu[len], charsmax(menu) - len, (RAMT==50.0)?"\r[\y1\r]\d Высокая \r(\y%d$\r)^n":"\r[\y1\r]\w Высокая \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[27]))) len += formatex(menu[len], charsmax(menu) - len, (RAMT==50.0||RAMT==125.0)?"\r[\y2\r]\d Средняя \r(\y%d$\r)^n":"\r[\y2\r]\w Средняя \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[28]))) len += formatex(menu[len], charsmax(menu) - len, (RAMT==50.0||RAMT==125.0||RAMT==200.0)?"\r[\y3\r]\d Низкая \r(\y%d$\r)^n":"\r[\y3\r]\w Низкая \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[29]))) } case 6:{ len += formatex(menu[len], charsmax(menu) - len, "\r[\yDM\r]\w Меню скорости^n") len += formatex(menu[len], charsmax(menu) - len, "\r[\yDM\r]\w Скидка: \y%d%%^n^n", dm_money_get_discount(id)) len += formatex(menu[len], charsmax(menu) - len, g_fSpeed[id]==420.0?"\r[\y1\r]\d Скорость 420 \r(\y%d$\r)^n":"\r[\y1\r]\w Скорость 420 \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[30]))) len += formatex(menu[len], charsmax(menu) - len, (g_fSpeed[id]==420.0||g_fSpeed[id]==380.0)?"\r[\y2\r]\d Скорость 380 \r(\y%d$\r)^n":"\r[\y2\r]\w Скорость 380 \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[31]))) len += formatex(menu[len], charsmax(menu) - len, (g_fSpeed[id]==420.0||g_fSpeed[id]==380.0||g_fSpeed[id]==340.0)?"\r[\y3\r]\d Скорость 340 \r(\y%d$\r)^n":"\r[\y3\r]\w Скорость 340 \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[32]))) len += formatex(menu[len], charsmax(menu) - len, (g_fSpeed[id]==420.0||g_fSpeed[id]==380.0||g_fSpeed[id]==340.0||g_fSpeed[id]==300.0)?"\r[\y4\r]\d Скорость 300 \r(\y%d$\r)^n":"\r[\y4\r]\w Скорость 300 \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[33]))) len += formatex(menu[len], charsmax(menu) - len, (g_fSpeed[id]==420.0||g_fSpeed[id]==380.0||g_fSpeed[id]==340.0||g_fSpeed[id]==300.0||g_fSpeed[id]==260.0)?"\r[\y5\r]\d Скорость 260 \r(\y%d$\r)^n":"\r[\y5\r]\w Скорость 260 \r(\y%d$\r)^n", get_price(id, get_pcvar_num(g_iPrice[34]))) } case 7:{ len += formatex(menu[len], charsmax(menu) - len, "\r[\yDM\r]\w Премиум оружие^n^n") if(privilege_get(id)){ len += formatex(menu[len], charsmax(menu) - len, "\r[\y1\r]\w MP7A1 \r(\y%d$\r)^n", get_pcvar_num(g_iPrice[35])) len += formatex(menu[len], charsmax(menu) - len, "\r[\y2\r]\w SCAR Basic \r(\y%d$\r)^n", get_pcvar_num(g_iPrice[36])) len += formatex(menu[len], charsmax(menu) - len, "\r[\y3\r]\w K1ASE \r(\y%d$\r)^n", get_pcvar_num(g_iPrice[37])) len += formatex(menu[len], charsmax(menu) - len, "\r[\y4\r]\w Watergun \r(\y%d$\r)^n", get_pcvar_num(g_iPrice[38])) len += formatex(menu[len], charsmax(menu) - len, "\r[\y5\r]\w MG36 Xmas \r(\y%d$\r)^n", get_pcvar_num(g_iPrice[39])) len += formatex(menu[len], charsmax(menu) - len, "\r[\y6\r]\w Fn F2000 \r(\y%d$\r)^n", get_pcvar_num(g_iPrice[40])) len += formatex(menu[len], charsmax(menu) - len, "\r[\y7\r]\w AK47 Long \r(\y%d$\r)^n", get_pcvar_num(g_iPrice[41])) len += formatex(menu[len], charsmax(menu) - len, "\r[\y8\r]\w XM8 Basic \r(\y%d$\r)^n", get_pcvar_num(g_iPrice[42])) }else{ len += formatex(menu[len], charsmax(menu) - len, "\r[\y1\r]\d MP7A1 \r(\y%d$\r)^n", get_pcvar_num(g_iPrice[35])) len += formatex(menu[len], charsmax(menu) - len, "\r[\y2\r]\d SCAR Basic \r(\y%d$\r)^n", get_pcvar_num(g_iPrice[36])) len += formatex(menu[len], charsmax(menu) - len, "\r[\y3\r]\d K1ASE \r(\y%d$\r)^n", get_pcvar_num(g_iPrice[37])) len += formatex(menu[len], charsmax(menu) - len, "\r[\y4\r]\d Watergun \r(\y%d$\r)^n", get_pcvar_num(g_iPrice[38])) len += formatex(menu[len], charsmax(menu) - len, "\r[\y5\r]\d MG36 Xmas \r(\y%d$\r)^n", get_pcvar_num(g_iPrice[39])) len += formatex(menu[len], charsmax(menu) - len, "\r[\y6\r]\d Fn F2000 \r(\y%d$\r)^n", get_pcvar_num(g_iPrice[40])) len += formatex(menu[len], charsmax(menu) - len, "\r[\y7\r]\d AK47 Long \r(\y%d$\r)^n", get_pcvar_num(g_iPrice[41])) len += formatex(menu[len], charsmax(menu) - len, "\r[\y8\r]\d XM8 Basic \r(\y%d$\r)^n", get_pcvar_num(g_iPrice[42])) } } } len += formatex(menu[len], charsmax(menu) - len, "^n\r[\y9\r]\w Назад") len += formatex(menu[len], charsmax(menu) - len, "^n\r[\y0\r]\w Выход") show_menu(id, KEYSMENU, menu, -1, "Shoping Menu") } public menu_server(id, key) { if(!is_user_alive(id)) { colored_print(id, "!tМертвым меню не доступно!") return } if(get_user_hero(id)) { colored_print(id, "!tГерою меню не доступно!") return } if(get_warmup()) { colored_print(id, "!tВо время разминки магазин закрыт") return } switch(key) { case 0: sg_start_placing(id) case 1: d_start_placing(id) case 2: lm_start_placing(id) case 3: donate_show(id) case 4: check_stuck(id) case 5: open_mines_menu(id) case 6: shop_main_open(id) case 7: map_list_show(id) case 8: { g_bMusic[id]=!g_bMusic[id] client_cmd(id, "mp3 stop; stopsound") menu_main_open(id) colored_print(id, g_bMusic[id]?"!tНаслаждайтесь музыкой!":"!tМузыка вас больше не побеспокоит.") } } } public menu_shop(id, key) { if(!is_user_alive(id)) { colored_print(id, "!tМертвым меню не доступно!") return } if(get_user_hero(id)) { colored_print(id, "!tГерою меню не доступно!") return } if(get_warmup()) { colored_print(id, "!tВо время разминки магазин закрыт") return } if(key==8){ menu_main_open(id) return } else if(key==9)return new Float:Gravity, Float:RAMT pev(id, pev_gravity, Gravity) pev(id, pev_renderamt, RAMT) switch(key){ case 4: if(Gravity==0.5) return case 5: if(RAMT==50.0) return case 6: if(g_fSpeed[id]==420.0) return } g_menu_type[id]=key shop_second_open(id) return } public menu_shop2(id, key) { if(!is_user_alive(id)) { colored_print(id, "!tМертвым меню не доступно!") return } if(get_user_hero(id)) { colored_print(id, "!tГерою меню не доступно!") return } if(get_warmup()) { colored_print(id, "!tВо время разминки магазин закрыт") return } if(key==8){ shop_main_open(id) return } else if(key==9)return switch(g_menu_type[id]) { case 0: { if(key>6)return if(dm_get_user_money(id)<get_price(id, get_pcvar_num(g_iPrice[1+key]))){ colored_print(id, "!tНедостаточно денег! !g(нужно %d)", get_price(id, get_pcvar_num(g_iPrice[1+key]))) return } switch(key) { case 0: { m134_give(id) colored_print(id, "Удачи вам повеселиться с !gMinigun!y!") } case 1: { vsk94_give(id) colored_print(id, "Удачи вам повеселиться с !gVsk-94!y!") } case 2: { b_give(id) colored_print(id, "Удачи вам повеселиться с !gBazooka!y!") } case 3: { hk416_give(id) colored_print(id, "Удачи вам повеселиться с !ghHk-416!y!") } case 4: { m4a1g_give(id) colored_print(id, "Удачи вам повеселиться с !gM4A1 gold!y!") } case 5: { ak47g_give(id) colored_print(id, "Удачи вам повеселиться с !gAk-47 Gold!y!") } case 6: { awpg_give(id) colored_print(id, "Удачи вам повеселиться с !gAWP Gold!y!") } } dm_set_user_money(id, dm_get_user_money(id)-get_price(id, get_pcvar_num(g_iPrice[1+key]))) } case 1: { if(key>2)return switch(key) { case 0: { if(g_bAmmo[id])return if(dm_get_user_money(id)<get_pcvar_num(g_iPri ce[8+key])){ colored_print(id, "!tНедостаточно денег! !g(нужно %d)", get_pcvar_num(g_iPrice[8+key])) return } g_bAmmo[id]=true colored_print(id, "Удачи вам повеселиться с !gбесконечными патронами!y!") dm_set_user_money(id, dm_get_user_money(id)-get_pcvar_num(g_iPrice[8+key])) } case 1: { if(dm_get_user_money(id)<get_pcvar_num(g_iPri ce[8+key])){ colored_print(id, "!tНедостаточно денег! !g(нужно %d)", get_pcvar_num(g_iPrice[8+key])) return } fm_give_item(id, "weapon_hegrenade") fm_give_item(id, "weapon_smokegrenade") colored_print(id, "Удачи вам повеселиться с !gпаком гранат!y!") dm_set_user_money(id, dm_get_user_money(id)-get_pcvar_num(g_iPrice[8+key])) } case 2: { if(g_bMultijump[id])return if(dm_get_user_money(id)<get_price(id, get_pcvar_num(g_iPrice[8+key]))){ colored_print(id, "!tНедостаточно денег! !g(нужно %d)", get_price(id, get_pcvar_num(g_iPrice[8+key]))) return } g_bMultijump[id]=true colored_print(id, "Удачи вам повеселиться с !gмульти прыжком!y!") dm_set_user_money(id, dm_get_user_money(id)-get_price(id, get_pcvar_num(g_iPrice[8+key]))) } } } case 2: { if(key>5)return new Float:health pev(id, pev_health, health) if(health>=900.0)return if(dm_get_user_money(id)<get_price(id, get_pcvar_num(g_iPrice[11+key]))){ colored_print(id, "!tНедостаточно денег! !g(нужно %d)", get_price(id, get_pcvar_num(g_iPrice[11+key]))) return } dm_set_user_money(id, dm_get_user_money(id)-get_price(id, get_pcvar_num(g_iPrice[11+key]))) switch(key) { case 0:{ health+=450.0 colored_print(id, "Удачи вам повеселиться с !g450 жизнями!y!") } case 1:{ health+=250.0 colored_print(id, "Удачи вам повеселиться с !g250 жизнями!y!") } case 2:{ health+=95.0 colored_print(id, "Удачи вам повеселиться с !g95 жизнями!y!") } case 3:{ health+=65.0 colored_print(id, "Удачи вам повеселиться с !g65 жизнями!y!") } case 4:{ health+=35.0 colored_print(id, "Удачи вам повеселиться с !g35 жизнями!y!") } case 5:{ health+=15.0 colored_print(id, "Удачи вам повеселиться с !g15 жизнями!y!") } } if(health>900.0)health=900.0 set_pev(id, pev_health, health) } case 3: { if(key>5)return new Float:armor pev(id, pev_armorvalue, armor) if(armor>=900.0)return if(dm_get_user_money(id)<get_price(id, get_pcvar_num(g_iPrice[17+key]))){ colored_print(id, "!tНедостаточно денег! !g(нужно %d)", get_price(id, get_pcvar_num(g_iPrice[17+key]))) return } dm_set_user_money(id, dm_get_user_money(id)-get_price(id, get_pcvar_num(g_iPrice[17+key]))) switch(key) { case 0:{ armor+=450.0 colored_print(id, "Удачи вам повеселиться с !g450 брони!y!") } case 1:{ armor+=250.0 colored_print(id, "Удачи вам повеселиться с !g250 брони!y!") } case 2:{ armor+=95.0 colored_print(id, "Удачи вам повеселиться с !g95 брони!y!") } case 3:{ armor+=65.0 colored_print(id, "Удачи вам повеселиться с !g65 брони!y!") } case 4:{ armor+=35.0 colored_print(id, "Удачи вам повеселиться с !g35 брони!y!") } case 5:{ armor+=15.0 colored_print(id, "Удачи вам повеселиться с !g15 брони!y!") } } if(armor>900.0)armor=900.0 set_pev(id, pev_armorvalue, armor) } case 4: { if(key>3)return if(dm_get_user_money(id)<get_price(id, get_pcvar_num(g_iPrice[23+key]))){ colored_print(id, "!tНедостаточно денег! !g(нужно %d)", get_price(id, get_pcvar_num(g_iPrice[23+key]))) return } new Float:Gravity pev(id, pev_gravity, Gravity) switch(key) { case 0: { if(Gravity==0.5)return set_pev(id, pev_gravity, 0.5) colored_print(id, "Удачи вам повеселиться с !g400 гравитации!y!") } case 1: { if(Gravity<=0.65)return set_pev(id, pev_gravity, 0.65) colored_print(id, "Удачи вам повеселиться с !g500 гравитации!y!") } case 2: { if(Gravity<=0.8)return set_pev(id, pev_gravity, 0.8) colored_print(id, "Удачи вам повеселиться с !g600 гравитации!y!") } case 3: { if(Gravity<=0.9)return set_pev(id, pev_gravity, 0.9) colored_print(id, "Удачи вам повеселиться с !g700 гравитации!y!") } } dm_set_user_money(id, dm_get_user_money(id)-get_price(id, get_pcvar_num(g_iPrice[23+key]))) } case 5: { if(key>2)return if(dm_get_user_money(id)<get_price(id, get_pcvar_num(g_iPrice[27+key]))){ colored_print(id, "!tНедостаточно денег! !g(нужно %d)", get_price(id, get_pcvar_num(g_iPrice[27+key]))) return } new Float:RAMT pev(id, pev_renderamt, RAMT) switch(key) { case 0: { if(RAMT==50.0)return fm_set_rendering(id, kRenderFxNone, 255, 255, 255, kRenderTransAlpha, 50) colored_print(id, "Удачи вам повеселиться с !gвысокой невидимостью!y!") } case 1: { if(RAMT==125.0)return fm_set_rendering(id, kRenderFxNone, 255, 255, 255, kRenderTransAlpha, 125) colored_print(id, "Удачи вам повеселиться со !gсредней невидимостью!y!") } case 2: { if(RAMT==200.0||RAMT==125.0)return fm_set_rendering(id, kRenderFxNone, 255, 255, 255, kRenderTransAlpha, 200) colored_print(id, "Удачи вам повеселиться с !gнизкой невидимостью!y!") } } dm_set_user_money(id, dm_get_user_money(id)-get_price(id, get_pcvar_num(g_iPrice[27+key]))) } case 6: { if(key>4)return if(dm_get_user_money(id)<get_price(id, get_pcvar_num(g_iPrice[30+key]))){ colored_print(id, "!tНедостаточно денег! !g(нужно %d)", get_price(id, get_pcvar_num(g_iPrice[30+key]))) return } switch(key) { case 0: { if(g_fSpeed[id]==420.0)return g_fSpeed[id]=420.0 colored_print(id, "Удачи вам повеселиться со !gскоростью 420!y!") } case 1: { if(g_fSpeed[id]>=380.0)return g_fSpeed[id]=380.0 colored_print(id, "Удачи вам повеселиться со !gскоростью 380!y!") } case 2: { if(g_fSpeed[id]>=340.0)return g_fSpeed[id]=340.0 colored_print(id, "Удачи вам повеселиться со !gскоростью 340!y!") } case 3: { if(g_fSpeed[id]>=300.0)return g_fSpeed[id]=300.0 colored_print(id, "Удачи вам повеселиться со !gскоростью 300!y!") } case 4: { if(g_fSpeed[id]>=260.0)return g_fSpeed[id]=260.0 colored_print(id, "Удачи вам повеселиться со !gскоростью 260!y!") } } set_pev(id, pev_maxspeed, g_fSpeed[id]) dm_set_user_money(id, dm_get_user_money(id)-get_price(id, get_pcvar_num(g_iPrice[30+key]))) } case 7: { if(key>7)return if(!privilege_get(id)){ colored_print(id, "!tДоступно только !gVIP игрокам") return } if(dm_get_user_money(id)<get_pcvar_num(g_iPri ce[35+key])){ colored_print(id, "!tНедостаточно денег! !g(нужно %d)", get_pcvar_num(g_iPrice[35+key])) return } dm_set_user_money(id, dm_get_user_money(id)-get_pcvar_num(g_iPrice[35+key])) switch(key) { case 0: mp7a1_give(id), colored_print(id, "Удачи вам повеселиться с !gMp-7 A1!y!") case 1: scar_give(id), colored_print(id, "Удачи вам повеселиться с !gScar!y!") case 2: k1ase_give(id), colored_print(id, "Удачи вам повеселиться с !gK1ase!y!") case 3: watergun_give(id), colored_print(id, "Удачи вам повеселиться с !gWatergun!y!") case 4: mg36xmas_give(id), colored_print(id, "Удачи вам повеселиться с !gMg-36 Xmas!y!") case 5: f2000_give(id), colored_print(id, "Удачи вам повеселиться с !gF-2000!y!") case 6: aklong_give(id), colored_print(id, "Удачи вам повеселиться с !gAk-Long!y!") case 7: xm8_give(id), colored_print(id, "Удачи вам повеселиться с !gXm-8!y!") } } } return } public fw_PlayerPreThink(id) { if(!is_user_alive(id)) return if(g_fSpeed[id]>0.0) set_pev(id, pev_maxspeed, g_fSpeed[id]) if(!g_bMultijump[id]) return new nbut = get_user_button(id) new obut = get_user_oldbutton(id) if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP)) { if(!jumpnum[id]) { dojump[id] = true jumpnum[id]=true return } } if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND)) { jumpnum[id] = false } } public client_PostThink(id) { if(!is_user_alive(id)) return if(dojump[id] == true) { new Float:velocity[3] entity_get_vector(id,EV_VEC_velocity,velocity ) velocity[2] = random_float(265.0,285.0) entity_set_vector(id,EV_VEC_velocity,velocity ) dojump[id] = false } } stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) { static Float:color[3] color[0] = float(r) color[1] = float(g) color[2] = float(b) set_pev(entity, pev_renderfx, fx) set_pev(entity, pev_rendercolor, color) set_pev(entity, pev_rendermode, render) set_pev(entity, pev_renderamt, float(amount)) } stock get_price(id, price) { if(dm_money_get_discount(id)) price-=(price/100*dm_money_get_discount(id)) return price } public message_cur_weapon(msg_id, msg_dest, msg_entity) { if (!is_user_alive(msg_entity)) return if (get_msg_arg_int(1) != 1) return if (!g_bAmmo[msg_entity]) return static weapon; weapon = get_msg_arg_int(2) if (MAXBPAMMO[weapon] > 2) { static weapon_ent weapon_ent = fm_cs_get_current_weapon_ent(msg_entity) if (pev_valid(weapon_ent)) cs_set_weapon_ammo(weapon_ent, MAXCLIP[weapon]) set_msg_arg_int(3, get_msg_argtype(3), MAXCLIP[weapon]) } } public native_hero_give(id) { g_fSpeed[id]=420.0 g_bAmmo[id]=true ak47g_give(id) set_pev(id, pev_gravity, 1.0) } public get_music(id) { return g_bMusic[id] } stock fm_cs_get_current_weapon_ent(id) { if (pev_valid(id) != 2) return -1 return get_pdata_cbase(id, 373, 5) } stock fm_give_item(id, const item[]) { static ent ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item)) if (!pev_valid(ent)) return; static Float:originF[3] pev(id, pev_origin, originF) set_pev(ent, pev_origin, originF) set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN) dllfunc(DLLFunc_Spawn, ent) static save save = pev(ent, pev_solid) dllfunc(DLLFunc_Touch, ent, id) if (pev(ent, pev_solid) != save) return; engfunc(EngFunc_RemoveEntity, ent) } |
Re: translation for main menu
Spoiler
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Re: translation for main menu
The people who will translate this is so hard, and put it on
PHP Code:
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