Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
Works great, thanks a lot for your time. When i got some free money in the next days/weeks i will donate some to you for that awesome hale version. like 15-20€ (should be around 25$)
Thanks!:wink: |
Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
Thanks for pointing out bugs ;p
It was kinda on a whim that I figured out the team color thing. Meanwhile, my servers are up again. (See the TF2Data link for IPs) |
Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
99% of the plugin are works great, ill found 1 little thing that should ne fixed (hope this can fixed)
By starting a conga the botkillers will not remove correctly after conga its looks like: http://cloud-4.steampowered.com/ugc/...A5CB6B58B90D4/ Thanks, Newbie' |
Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
Fix for mantreads coming next update.
As for the conga issue shown above, 1. tf_tauntem given congas don't trigger it, but real taunts do 2. Doesn't happen on valve servers |
Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
Would it be possible that you can fix that panel a bit in the new update?
Code:
stock SkipHalePanelNotify(client, bool:newchoice = true) A menu with a yes/no option would be awesome, no will automatically open the !resetq option. Thanks! |
Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
Seems like going from 'equipped with botkiller' -> be hale -> be player = Have glitchy botkillers
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Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
Quote:
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Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
I guess something about TF2_SetPlayerclass breaks botkillers or something, but even when my class isn't actually changed upon becoming the boss the botkillers stick.
idk |
Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
I think darwins danger shield and razorback can give +10 attack bonus and block one hit from any boss, after which they are removed from the player for the duration of the round,like demoshield
also: Quote:
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Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
I'm pretty sure if you want to be able to catch that, VSH must #tryinclude Goomba Stomp. Looks like Goomba overrides OTD whenever there's a stomp called so VSH never gets to test if that person has a demoshield.
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