A good way to increase movespeed when crouching/ducking
What could be a good way to have the [almost]same movespeed while ducking/crouching and walking? I'm thinking about manually increasing cl_movespeed (with the sv_maxspeed modified as well) when ducking(by using a button detection script) but there could be another way of doing so.
|
Re: A good way to increase movespeed when crouching/ducking
I would try to see which speed the player gets on ResetMaxSpeed, if new maxspeed = ducking speed => he is ducking, you can set the speed you want.
|
All times are GMT -4. The time now is 13:42. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.