FM_ShouldCollide is never called.
I want to disable collision for NPCs but engfunc ShouldCollide is never called even though i tried moving the NPCs using Engfunc_MoveToOrigin to call it from SV_movestep which calls SV_Move and SV_Move calls ClipToLink which calls ShouldCollide, but no luck at all.
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Re: FM_ShouldCollide is never called.
BUMp
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Re: FM_ShouldCollide is never called.
Is your NPC solid? If I remember correctly not all SOLID types gets called in pfnShouldCollide
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Re: FM_ShouldCollide is never called.
Solved thanks to JustGo for revealing that if you disable/comment out the gamemod from liblist.gam the forward will work some how.
Btw if you want to hook FM_ShouldCollide you better do it outside plugin_init and delay the hooking so it doesn't increase map load time. |
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