Rage SubModule: ColorChat
4 Attachment(s)
ColorChat |
Re: Rage SubModule: ColorChat
Nice job!
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Re: Rage SubModule: ColorChat
Great job with this Connor!
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Re: Rage SubModule: ColorChat
Question,
becuase with the other version without Rage, it had problems with ^n. Is it fixed with this? |
Re: Rage SubModule: ColorChat
What you mean ^n ???
In .sma you have to pass ^1 ^3 and ^4, and in ML file, either you directly use 1 3 4 (see first post), either you use !n !g and !t and then you need to use register_dictionary_colored. |
Re: Rage SubModule: ColorChat
nice connor,
but i write it into the amxmodx_mm, I think that will be more efficient than your(at least for me):mrgreen: PHP Code:
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Re: Rage SubModule: ColorChat
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Private or public? if public can you share to us? wanna try too. |
Re: Rage SubModule: ColorChat
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Re: Rage SubModule: ColorChat
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If U added that in ML file, with ur register_dictionary_colored, it didn't show, So there wasn't a space. |
Re: Rage SubModule: ColorChat
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Didn't know, should be the same with that version. So you mean hudmessages are broken after you use register_dictionary_colored on a ml file ? Edit : Just had an idea, i you know that a file will be proceeded with register_dictionary_colored, try to change all ^n with ^^n, i think the problem may be that strings are formated 2 times. Quote:
Your way gonna change players place in scoreboard (only for themselves but still), also you should make sure the message length is 191 max. Anyway you would have to recompile any new amxx update. |
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