Nukem!
2 Attachment(s)
Nukem!
Description sm_nukem is a slayall command that calls on lots of special effects in in the process. sm_nukem_jk is the "just kidding" version of the nuke. It's non-lethal, and just does the explosions and FX which includes 2 screen shakes, howling people suffereing, and a whole lot of fire and explosions. Works for any mod http://i53.tinypic.com/2u89ukn.png Readme: PHP Code:
ChangeLog: Version 1.2.7 - Fixed: Warnings. - Fixed: Fire and some explosions will not show when it's a joke nukem. Version 1.2 - Added a check, admin has to be ingame to launch a nuke. Version 1.1 - Rewrote and fixed alot of global vars, compiling warnings. (tag mismatches) - Added a check where the players are to spawn the blast circles. So they are not spawned somewhere people can't see them. - Added a new shake function and removed the old one. This fixes the staying shaking screen thing. - Random ignites people when the blasts take place. Version 0.8 0.8 First version, should work with any mod. Download For the full package (sounds and script) download the .zip under this thread. Greetz V0gelz |
Re: Nukem!
Installing this now on one of my TF2 Servers. If it's anything like you're youtube video I think I'm in love.
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Re: Nukem!
very cool dude....for a pub i wish we could have this without the extra d/l's but that may not be possible...
i know...i'm difficult... |
Re: Nukem!
Well i will try to find matching sounds in the hl2 sounds but i'm afraid that i won't find them all tho. I know i can do the count down with the soldier voice but the voices are not screaming. Those are needed to make a good impact of the plugin. I you remove them there will not much fun i guess...
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Re: Nukem!
works like a charm! Bravo! Awesome plugin
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Re: Nukem!
Rofl awesome work, v0gelz!
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Re: Nukem!
Thanks sixsicsix :)
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Re: Nukem!
Oh since you're on... did you forget the 'Five' sound?
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Re: Nukem!
No because the five sound is allready in the sounds gcf file.
If you read the .sp you will see that i said that it was allready in the game. But not the others. |
Re: Nukem!
Ah okay, thanks!
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