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-   -   Activating hlstats during 10mans (csgo) (https://forums.alliedmods.net/showthread.php?t=302165)

dogouz 10-19-2017 03:11

Activating hlstats during 10mans (csgo)
 
Question for you all,

I'm having a problem with accurately recording my stats on our 10man server. We are running a plugin called PugSetup which allows players to ready up and play a custom scrim. The problem is when 10 people connect the stats start recording even though we are not readied up and playing. So we are getting warmup kills/deaths etc.

Is there a possible way to activate hlstats when everyone readies up? Is there a way to activate hlstats through a executable config right before the 1st round starts?

Appreicate the help!

DarkDeviL 10-19-2017 14:50

Re: Activating hlstats during 10mans (csgo)
 
The way you say with executable config makes me think the following:

- Remove the "logaddress_add 127.0.0.1:27500" command from your current configs
- Put the "logaddress_add 127.0.0.1:27500" in e.g. cfg/hlstats_on.cfg
- Put the "logaddress_del 127.0.0.1:27500" in e.g. cfg/hlstats_off.cfg

127.0.0.1:27500 would be your current hlstats daemon.

That way, when you execute "hlstats_off" config, it will remove the logging address, and hlstats won't get any data about kills, etc.


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