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-   -   [ZP] Hammer (https://forums.alliedmods.net/showthread.php?t=326390)

strangeguy 07-29-2020 10:39

[ZP] Hammer
 
Hello
How can I swap admin flags for hammer to vip flags in zombie plague 1.6.1?

Code:

#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <engine>
#include <hamsandwich>
#include <zombieplague>

#define PLUGIN    "Choose knifes"
#define VERSION    "1.0"
#define AUTHOR    "CHyC/4e/l"

#define VIP ADMIN_LEVEL_H
#define MAXPLAYERS 32

new combat_v_model[] = "models/zb/v_mcombat_knife.mdl"
new combat_p_model[] = "models/zb/p_combat_knife.mdl"

new strong_v_model[] = "models/zb/v_strong_knife.mdl"
new strong_p_model[] = "models/zb/p_strong_knife.mdl"

new axe_v_model[] = "models/zb/v_axe_knife.mdl"       
new axe_p_model[] = "models/zb/p_axe_knife.mdl"       

new katana_v_model[] = "models/zb/v_katana_knife.mdl"       
new katana_p_model[] = "models/zb/p_katana_knife.mdl"

new hammer_v_model[] = "models/zb/v_hammer_knife.mdl"       
new hammer_p_model[] = "models/zb/p_hammer_knife.mdl"       

const m_pPlayer = 41
const m_flNextPrimaryAttack = 46
const m_flNextSecondaryAttack = 47
const m_flTimeWeaponIdle = 48

new g_hasSpeed[33], SayText
new bool:g_WasShowed[MAXPLAYERS + 1]
new g_knife_combat[33], cvar_knife_combat_jump, cvar_knife_combat_spd, cvar_knife_combat_dmg, cvar_knife_combat_knock, cvar_knife_combat_spd_attack2
new g_knife_strong[33], cvar_knife_strong_jump, cvar_knife_strong_spd, cvar_knife_strong_dmg, cvar_knife_strong_knock, cvar_knife_strong_spd_attack2
new g_knife_axe[33], cvar_knife_axe_jump, cvar_knife_axe_spd, cvar_knife_axe_dmg, cvar_knife_axe_knock, cvar_knife_axe_spd_attack2
new g_knife_katana[33], cvar_knife_katana_jump, cvar_knife_katana_spd, cvar_knife_katana_dmg, cvar_knife_katana_knock, cvar_knife_katana_spd_attack2
new g_knife_hammer[33], cvar_knife_hammer_jump, cvar_knife_hammer_spd, cvar_knife_hammer_dmg, cvar_knife_hammer_knock, cvar_hammer_spd_attack2

new const g_sound_knife[] = { "items/gunpickup2.wav" }

new const combat_sounds[][] =
{
        "zmwpn/zb_knife/mcombat_deploy.wav",
        "zmwpn/zb_knife/mcombat_hit.wav"        ,
        "zmwpn/zb_knife/mcombat_hit.wav"        ,
        "zmwpn/zb_knife/mcombat_hit.wav"        ,
        "zmwpn/zb_knife/mcombat_hit.wav"        ,
        "zmwpn/zb_knife/mcombat_hitwall.wav",
        "zmwpn/zb_knife/mcombat_slash.wav",
        "zmwpn/zb_knife/mcombat_slash.wav",
        "zmwpn/zb_knife/mcombat_stab.wav"
}

new const strong_sounds[][] =
{
        "zmwpn/zb_knife/strong_deploy.wav",
        "zmwpn/zb_knife/strong_hit.wav",
        "zmwpn/zb_knife/strong_hit.wav",
        "zmwpn/zb_knife/strong_hit.wav",
        "zmwpn/zb_knife/strong_hit.wav",
        "zmwpn/zb_knife/strong_hitwall.wav",
        "zmwpn/zb_knife/strong_slash.wav",
        "zmwpn/zb_knife/strong_slash.wav",
        "zmwpn/zb_knife/strong_stab.wav"
}

new const axe_sounds[][] =
{
        "zmwpn/zb_knife/axe_deploy.wav",
        "zmwpn/zb_knife/axe_hit.wav",
        "zmwpn/zb_knife/axe_hit.wav",
        "zmwpn/zb_knife/axe_hit.wav",
        "zmwpn/zb_knife/axe_hit.wav",
        "zmwpn/zb_knife/axe_hitwall.wav",
        "zmwpn/zb_knife/axe_slash.wav",
        "zmwpn/zb_knife/axe_slash.wav",
        "zmwpn/zb_knife/axe_stab.wav"
}

new const katana_sounds[][] =
{
        "zmwpn/zb_knife/katana_deploy.wav",
        "zmwpn/zb_knife/katana_hit.wav",
        "zmwpn/zb_knife/katana_hit.wav",
        "zmwpn/zb_knife/katana_hit.wav",
        "zmwpn/zb_knife/katana_hit.wav",
        "zmwpn/zb_knife/katana_hitwall.wav",
        "zmwpn/zb_knife/katana_slash.wav",
        "zmwpn/zb_knife/katana_slash.wav",
        "zmwpn/zb_knife/katana_stab.wav"
}

new const hammer_sounds[][] =
{
        "zmwpn/zb_knife/hammer_deploy.wav",
        "zmwpn/zb_knife/hammer_hit.wav",
        "zmwpn/zb_knife/hammer_hit.wav",
        "zmwpn/zb_knife/hammer_hit.wav",
        "zmwpn/zb_knife/hammer_hit.wav",
        "zmwpn/zb_knife/hammer_hitwall.wav",
        "zmwpn/zb_knife/hammer_slash.wav",
        "zmwpn/zb_knife/hammer_slash.wav",
        "zmwpn/zb_knife/hammer_stab.wav"
}

new const oldknife_sounds[][] =
{
        "weapons/knife_deploy1.wav",
        "weapons/knife_hit1.wav",
        "weapons/knife_hit2.wav",
        "weapons/knife_hit3.wav",
        "weapons/knife_hit4.wav",
        "weapons/knife_hitwall1.wav",
        "weapons/knife_slash1.wav",
        "weapons/knife_slash2.wav",
        "weapons/knife_stab.wav"
}

public plugin_init()
{
        register_plugin(PLUGIN , VERSION , AUTHOR);
        register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER);
        SayText = get_user_msgid("SayText") 

        register_clcmd("say /knife","knife_menu",ADMIN_ALL,"knife_menu")
        register_clcmd("/knife","knife_menu",ADMIN_ALL,"knife_menu")
        register_clcmd("combat", "give_combat")
        register_clcmd("strong", "give_strong")
        register_clcmd("axe", "give_axe")
        register_clcmd("katana", "give_katana")
        register_clcmd("hammer", "give_hammer")

        register_event("CurWeapon","checkWeapon","be","1=1");
        register_event("Damage" , "event_Damage" , "b" , "2>0");

        register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");
        register_forward(FM_EmitSound, "fw_EmitSound");

        register_message(get_user_msgid("DeathMsg"), "message_DeathMsg");

        RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");
        RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fw_Knife_SecondaryAttack_Post", 1)

        cvar_knife_combat_jump= register_cvar("zp_knife_combat_jump", "270.0");
        cvar_knife_combat_spd = register_cvar("zp_knife_combat_spd", "310.0");
        cvar_knife_combat_dmg = register_cvar("zp_knife_combat_dmg" , "1.0");
        cvar_knife_combat_knock = register_cvar("zp_knife_combat_knock" , "3.0");
        cvar_knife_combat_spd_attack2 = register_cvar("zp_knife_combat_spd_attack2" , "1.2");

        cvar_knife_strong_jump= register_cvar("zp_knife_strong_jump", "265.0");
        cvar_knife_strong_spd = register_cvar("zp_knife_strong_spd", "200.0");
        cvar_knife_strong_dmg = register_cvar("zp_knife_strong_dmg" , "4.0");
        cvar_knife_strong_knock = register_cvar("zp_knife_strong_knock" , "3.0");
        cvar_knife_strong_spd_attack2 = register_cvar("zp_knife_strong_spd_attack2" , "1.6");

        cvar_knife_axe_jump= register_cvar("zp_knife_axe_jump", "335.0");
        cvar_knife_axe_spd = register_cvar("zp_knife_axe_spd", "220.0");
        cvar_knife_axe_dmg = register_cvar("zp_knife_axe_dmg" , "2.0");
        cvar_knife_axe_knock = register_cvar("zp_knife_axe_knock" , "3.0");
        cvar_knife_axe_spd_attack2 = register_cvar("zp_knife_axe_spd_attack2" , "1.4");

        cvar_knife_katana_jump= register_cvar("zp_knife_katana_jump", "275.0");
        cvar_knife_katana_spd = register_cvar("zp_knife_katana_spd", "240.0");
        cvar_knife_katana_dmg = register_cvar("zp_knife_katana_dmg" , "5.0");
        cvar_knife_katana_knock = register_cvar("zp_knife_katana_knock" , "5.0");
        cvar_knife_katana_spd_attack2 = register_cvar("zp_knife_katana_spd_attack2" , "1.2");

        cvar_knife_hammer_jump= register_cvar("zp_knife_hammer_jump", "335.0");
        cvar_knife_hammer_spd= register_cvar("zp_knife_hammer_spd", "315.0");
        cvar_knife_hammer_dmg = register_cvar("zp_knife_hammer_dmg" , "7.0");
        cvar_knife_hammer_knock = register_cvar("zp_knife_hammer_knock" , "6.0");
        cvar_hammer_spd_attack2 = register_cvar("zp_knife_hammer_spd_attack2" , "1.8");

            register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
}

public client_connect(id)
{
        g_knife_combat[id] = false
        g_knife_strong[id] = false
        g_knife_axe[id] = false
        g_knife_katana[id] = false
        g_knife_hammer[id] = false
        g_hasSpeed[id] = false
}

public client_disconnect(id)
{
        g_knife_combat[id] = false
        g_knife_strong[id] = false
        g_knife_axe[id] = false
        g_knife_katana[id] = false
        g_knife_hammer[id] = false
        g_hasSpeed[id] = false
}

public plugin_precache()
{
        precache_model(combat_v_model)
        precache_model(combat_p_model)
        precache_model(strong_v_model)
        precache_model(strong_p_model)
        precache_model(axe_v_model)
        precache_model(axe_p_model)
        precache_model(katana_v_model)
        precache_model(katana_p_model)
        precache_model(hammer_v_model)
        precache_model(hammer_p_model)

        precache_sound(g_sound_knife)

        for(new i = 0; i < sizeof combat_sounds; i++)
                precache_sound(combat_sounds[i])

        for(new i = 0; i < sizeof strong_sounds; i++)
                precache_sound(strong_sounds[i])

        for(new i = 0; i < sizeof axe_sounds; i++)
                precache_sound(axe_sounds[i]) 

        for(new i = 0; i < sizeof katana_sounds; i++)
                precache_sound(katana_sounds[i])

        for(new i = 0; i < sizeof hammer_sounds; i++)
                precache_sound(hammer_sounds[i])
}

public event_round_start(id)
{
            for (new i; i < MAXPLAYERS + 1; i++)
                g_WasShowed[i] = false
}

public knife_menu(id)
{
            if (g_WasShowed[id])
            {
                print_col_chat(id, "^1[^4ZP^1] Noz mozna wybrac tylko raz na runde!")
                return PLUGIN_HANDLED
            }

        if(is_user_alive(id) && !zp_get_user_zombie(id))
        {
                my_menu(id)
        }

        return PLUGIN_HANDLED
}

public my_menu(id)
{
        new menu = menu_create("\yWybierz swoj noz!", "menu_handler");
        menu_additem(menu, "\wCombat \y[ Szybkosc ]", "1", 0);
        menu_additem(menu, "\wStrong \y[ Obrazenia ]", "2", 0);
        menu_additem(menu, "\wAxe \y[ Skok ]", "3", 0);
        menu_additem(menu, "\wKatana \y[ Odrzucenie ]", "4", 0);
        menu_additem(menu, "\wMlot \r[ Tylko dla *VIP* ]", "5", 0);
   
        menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
   
        menu_display(id, menu, 0);   
}

public menu_handler(id, menu, item)
{
        if( item == MENU_EXIT )
        {
                      menu_destroy(menu);
                return PLUGIN_HANDLED;   
        }
   
        new data[6], iName[64];
        new access, callback;
   
        menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
   
        new key = str_to_num(data);
   
        switch(key)
        {
                case 1:
                {
                        give_combat(id)
                        menu_destroy(menu);
                        return PLUGIN_HANDLED
                }
                case 2:
                {
                        give_strong(id)
                        menu_destroy(menu);
                        return PLUGIN_HANDLED
                }
                case 3:
                {
                        give_axe(id)
                        menu_destroy(menu);
                        return PLUGIN_HANDLED
                }
                case 4:
                {
                        give_katana(id)
                        menu_destroy(menu);
                        return PLUGIN_HANDLED
                }
                case 5:
                {
                        give_hammer(id)
                        menu_destroy(menu);
                        return PLUGIN_HANDLED
                }
        }
        menu_destroy(menu);
        return PLUGIN_HANDLED
}

public give_combat(id)
{
        g_knife_combat[id] = true       
        g_knife_strong[id] = false
        g_knife_axe[id] = false       
        g_knife_katana[id] = false       
        g_knife_hammer[id] = false
        g_hasSpeed[id] =  true
        g_WasShowed[id] = true

        engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public give_strong(id)
{
        g_knife_combat[id] = false       
        g_knife_strong[id] = true       
        g_knife_axe[id] = false
        g_knife_katana[id] = false       
        g_knife_hammer[id] = false
        g_hasSpeed[id] = true
        g_WasShowed[id] = true

        engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public give_axe(id)
{
        g_knife_combat[id] = false       
        g_knife_strong[id] = false       
        g_knife_axe[id] = true
        g_knife_katana[id] = false       
        g_knife_hammer[id] = false
        g_hasSpeed[id] = true
        g_WasShowed[id] = true

        engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public give_katana(id)
{
        g_knife_combat[id] = false       
        g_knife_strong[id] = false       
        g_knife_axe[id] = false
        g_knife_katana[id] = true       
        g_knife_hammer[id] = false
        g_hasSpeed[id] = true
        g_WasShowed[id] = true

        engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}


public give_hammer(id)
{
        if (get_user_flags(id) & VIP)
        {
                g_knife_combat[id] = false       
                g_knife_strong[id] = false       
                g_knife_axe[id] = false
                g_knife_katana[id] = false
                g_knife_hammer[id] = true
                g_hasSpeed[id] =  true
                g_WasShowed[id] = true

                engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
        }
        else
        {
                client_cmd(id, "/knife")
                g_WasShowed[id] = true
        }
}

public checkWeapon(id)
{
        new plrWeapId
   
        plrWeapId = get_user_weapon(id)
   
        if (plrWeapId == CSW_KNIFE && (g_knife_combat[id] || g_knife_strong[id] || g_knife_axe[id] || g_knife_katana[id] || g_knife_hammer[id]))
        {
                checkModel(id)
        }
}

public checkModel(id)
{
        if (zp_get_user_zombie(id))
                return PLUGIN_HANDLED
   
        if (g_knife_combat[id])
        {
                set_pev(id, pev_viewmodel2, combat_v_model)
                set_pev(id, pev_weaponmodel2, combat_p_model)
        }

        if (g_knife_strong[id])
        {
                set_pev(id, pev_viewmodel2, strong_v_model)
                set_pev(id, pev_weaponmodel2, strong_p_model)
        }

        if (g_knife_axe[id])
        {
                set_pev(id, pev_viewmodel2, axe_v_model)
                set_pev(id, pev_weaponmodel2, axe_p_model)
        }

        if (g_knife_katana[id])
        {
                set_pev(id, pev_viewmodel2, katana_v_model)
                set_pev(id, pev_weaponmodel2, katana_p_model)
        }

        if (g_knife_hammer[id])
        {
                set_pev(id, pev_viewmodel2, hammer_v_model)
                set_pev(id, pev_weaponmodel2, hammer_p_model)
        }
        return PLUGIN_HANDLED
}

public fw_EmitSound(id, channel, const sound[])
{
        if(!is_user_alive(id) || zp_get_user_zombie(id))
                return FMRES_IGNORED
       
        for(new i = 0; i < sizeof combat_sounds; i++)
        for(new i = 0; i < sizeof strong_sounds; i++)
        for(new i = 0; i < sizeof axe_sounds; i++)
        for(new i = 0; i < sizeof katana_sounds; i++)
        for(new i = 0; i < sizeof hammer_sounds; i++)
        {
                if(equal(sound, oldknife_sounds[i]))
                {
                        if (g_knife_combat[id])
                        {
                                emit_sound(id, channel, combat_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
                                return FMRES_SUPERCEDE
                        }
                        if (g_knife_strong[id])
                        {
                                emit_sound(id, channel, strong_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
                                return FMRES_SUPERCEDE
                        }
                        if (g_knife_axe[id])
                        {
                                emit_sound(id, channel, axe_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
                                return FMRES_SUPERCEDE
                        }
                        if (g_knife_katana[id])
                        {
                                emit_sound(id, channel, katana_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
                                return FMRES_SUPERCEDE
                        }
                        if (g_knife_hammer[id])
                        {
                                emit_sound(id, channel, hammer_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
                                return FMRES_SUPERCEDE
                        }
                        if (!g_knife_combat[id] || !g_knife_strong[id] || !g_knife_axe[id] || !g_knife_katana[id] || !g_knife_hammer[id])
                        {
                                emit_sound(id, channel, oldknife_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
                                return FMRES_SUPERCEDE
                        }
                }
        }
        return FMRES_IGNORED
}

public message_DeathMsg(msg_id, msg_dest, id)
{
        static szTruncatedWeapon[33], iattacker, ivictim
       
        get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
       
        iattacker = get_msg_arg_int(1)
        ivictim = get_msg_arg_int(2)
       
        if(!is_user_connected(iattacker) || iattacker == ivictim)
                return PLUGIN_CONTINUE

        if (!zp_get_user_zombie(iattacker))
        {
                if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
                {
                        if(g_knife_combat[iattacker])
                                set_msg_arg_string(4, "Combat knife")
                }
       
                if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
                {
                        if(g_knife_strong[iattacker])
                                set_msg_arg_string(4, "Strong knife")
                }

                if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
                {
                        if(g_knife_axe[iattacker])
                                set_msg_arg_string(4, "Axe knife")
                }

                if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
                {
                        if(g_knife_katana[iattacker])
                                set_msg_arg_string(4, "Katana knife")
                }

                if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
                {
                        if(g_knife_hammer[iattacker])
                                set_msg_arg_string(4, "Ice knife")
                }
        }
        return PLUGIN_CONTINUE
}

stock print_col_chat(const id, const input[], any:...) 

        new count = 1, players[32]; 
            static msg[191]; 
            vformat(msg, 190, input, 3); 
            replace_all(msg, 190, "!g", "^4"); // Green Color 
            replace_all(msg, 190, "!y", "^1"); // Default Color
            replace_all(msg, 190, "!t", "^3"); // Team Color 
            if (id) players[0] = id; else get_players(players, count, "ch"); 
            { 
                for ( new i = 0; i < count; i++ ) 
                { 
                            if ( is_user_connected(players[i]) ) 
                            { 
                                message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i]); 
                                write_byte(players[i]); 
                                write_string(msg); 
                                message_end(); 
                            } 
                } 
            } 


public fw_PlayerPreThink(id)
{
        if(!is_user_alive(id) || zp_get_user_zombie(id))
                return FMRES_IGNORED

        new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])

        if (weapon == CSW_KNIFE && g_knife_combat[id])
        {
                g_hasSpeed[id] = true
                set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_combat_spd))
        }

        if(weapon == CSW_KNIFE && g_knife_combat[id])       
                if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
                {
                        new flags = pev(id, pev_flags)
                        new waterlvl = pev(id, pev_waterlevel)
                       
                        if (!(flags & FL_ONGROUND))
                                return FMRES_IGNORED

                        if (flags & FL_WATERJUMP)
                                return FMRES_IGNORED

                        if (waterlvl > 1)
                                return FMRES_IGNORED
                       
                        new Float:fVelocity[3]
                        pev(id, pev_velocity, fVelocity)
                       
                        fVelocity[2] += get_pcvar_num(cvar_knife_combat_jump)
                       
                        set_pev(id, pev_velocity, fVelocity)
                        set_pev(id, pev_gaitsequence, 6)
                }
        if (weapon == CSW_KNIFE && g_knife_strong[id])
        {
                g_hasSpeed[id] = true
                set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_strong_spd))

                if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
                {
                        new flags = pev(id, pev_flags)
                        new waterlvl = pev(id, pev_waterlevel)
                       
                        if (!(flags & FL_ONGROUND))
                                return FMRES_IGNORED

                        if (flags & FL_WATERJUMP)
                                return FMRES_IGNORED

                        if (waterlvl > 1)
                                return FMRES_IGNORED
                       
                        new Float:fVelocity[3]
                        pev(id, pev_velocity, fVelocity)
                       
                        fVelocity[2] += get_pcvar_num(cvar_knife_strong_jump)
                       
                        set_pev(id, pev_velocity, fVelocity)
                        set_pev(id, pev_gaitsequence, 6)
                }
        }
        if (weapon == CSW_KNIFE && g_knife_axe[id])
        {
                g_hasSpeed[id] = true
                set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_axe_spd))

                if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
                {
                        new flags = pev(id, pev_flags)
                        new waterlvl = pev(id, pev_waterlevel)
                       
                        if (!(flags & FL_ONGROUND))
                                return FMRES_IGNORED

                        if (flags & FL_WATERJUMP)
                                return FMRES_IGNORED

                        if (waterlvl > 1)
                                return FMRES_IGNORED
                       
                        new Float:fVelocity[3]
                        pev(id, pev_velocity, fVelocity)
                       
                        fVelocity[2] += get_pcvar_num(cvar_knife_axe_jump)
                       
                        set_pev(id, pev_velocity, fVelocity)
                        set_pev(id, pev_gaitsequence, 6)
                }
        }
        if (weapon == CSW_KNIFE && g_knife_katana[id])
        {
                g_hasSpeed[id] = true
                set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_katana_spd))

                if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
                {
                        new flags = pev(id, pev_flags)
                        new waterlvl = pev(id, pev_waterlevel)
                       
                        if (!(flags & FL_ONGROUND))
                                return FMRES_IGNORED

                        if (flags & FL_WATERJUMP)
                                return FMRES_IGNORED

                        if (waterlvl > 1)
                                return FMRES_IGNORED
                       
                        new Float:fVelocity[3]
                        pev(id, pev_velocity, fVelocity)
                       
                        fVelocity[2] += get_pcvar_num(cvar_knife_katana_jump)
                       
                        set_pev(id, pev_velocity, fVelocity)
                        set_pev(id, pev_gaitsequence, 6)
                }
        }
        if (weapon == CSW_KNIFE && g_knife_hammer[id])
        {
                g_hasSpeed[id] = true
                set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_hammer_spd))

                if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
                {
                        new flags = pev(id, pev_flags)
                        new waterlvl = pev(id, pev_waterlevel)
                       
                        if (!(flags & FL_ONGROUND))
                                return FMRES_IGNORED

                        if (flags & FL_WATERJUMP)
                                return FMRES_IGNORED

                        if (waterlvl > 1)
                                return FMRES_IGNORED
                       
                        new Float:fVelocity[3]
                        pev(id, pev_velocity, fVelocity)
                       
                        fVelocity[2] += get_pcvar_num(cvar_knife_hammer_jump)
                       
                        set_pev(id, pev_velocity, fVelocity)
                        set_pev(id, pev_gaitsequence, 6)
                }
        }
        return FMRES_IGNORED


public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
        if(!is_user_connected(attacker))
                return HAM_IGNORED
       
        if(zp_get_user_zombie(attacker))
                return HAM_IGNORED

        new weapon = get_user_weapon(attacker)

        if (weapon == CSW_KNIFE && g_knife_combat[attacker])
        {       
                SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_combat_dmg))
        }
        if (weapon == CSW_KNIFE && g_knife_strong[attacker])
        {       
                SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_strong_dmg))
        }
        if (weapon == CSW_KNIFE && g_knife_axe[attacker])
        {       
                SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_axe_dmg))
        }
        if (weapon == CSW_KNIFE && g_knife_katana[attacker])
        {       
                SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_katana_dmg))
        }
               
        if (weapon == CSW_KNIFE && g_knife_hammer[attacker])
        {       
                SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_hammer_dmg))
        }

        return HAM_IGNORED
}

public fw_Knife_SecondaryAttack_Post(knife)
{   
            static id
            id = get_pdata_cbase(knife, m_pPlayer, 4)

            if(zp_get_user_zombie(id))
                return HAM_IGNORED
   
            if(is_user_connected(id) && g_knife_combat[id])
            {
                static Float:flRate
                flRate = get_pcvar_float(cvar_knife_combat_spd_attack2)
       
                set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
                set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
                set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
            }
 
            if(is_user_connected(id) && g_knife_strong[id])
            {
                static Float:flRate
                flRate = get_pcvar_float(cvar_knife_strong_spd_attack2)
               
                set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
                set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
                set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
            }

            if(is_user_connected(id) && g_knife_axe[id])
            {
                static Float:flRate
                flRate = get_pcvar_float(cvar_knife_axe_spd_attack2)
                       
                set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
                set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
                set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
            }

            if(is_user_connected(id) && g_knife_katana[id])
            {
                static Float:flRate
                flRate = get_pcvar_float(cvar_knife_katana_spd_attack2)
                       
                set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
                set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
                set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
            }

            if(is_user_connected(id) && g_knife_hammer[id])
            {
                static Float:flRate
                flRate = get_pcvar_float(cvar_hammer_spd_attack2)
               
                set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
                set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
                set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
            }       
 
            return HAM_IGNORED
}

public event_Damage(id)
{
        new weapon , attacker = get_user_attacker(id , weapon);

        if(!is_user_alive(attacker))
                return PLUGIN_CONTINUE;

        if(weapon == CSW_KNIFE && g_knife_combat[attacker])
        {
                new Float:vec[3];
                new Float:oldvelo[3];
                get_user_velocity(id, oldvelo);
                create_velocity_vector(id , attacker , vec);
                vec[0] += oldvelo[0];
                vec[1] += oldvelo[1];
                set_user_velocity(id , vec);
        }

        if(weapon == CSW_KNIFE && g_knife_strong[attacker])
        {
                new Float:vec[3];
                new Float:oldvelo[3];
                get_user_velocity(id, oldvelo);
                create_velocity_vector(id , attacker , vec);
                vec[0] += oldvelo[0];
                vec[1] += oldvelo[1];
                set_user_velocity(id , vec);
        }

        if(weapon == CSW_KNIFE && g_knife_axe[attacker])
        {
                new Float:vec[3];
                new Float:oldvelo[3];
                get_user_velocity(id, oldvelo);
                create_velocity_vector(id , attacker , vec);
                vec[0] += oldvelo[0];
                vec[1] += oldvelo[1];
                set_user_velocity(id , vec);
        }

        if(weapon == CSW_KNIFE && g_knife_katana[attacker])
        {
                new Float:vec[3];
                new Float:oldvelo[3];
                get_user_velocity(id, oldvelo);
                create_velocity_vector(id , attacker , vec);
                vec[0] += oldvelo[0];
                vec[1] += oldvelo[1];
                set_user_velocity(id , vec);
        }

        if(weapon == CSW_KNIFE && g_knife_hammer[attacker])
        {
                new Float:vec[3];
                new Float:oldvelo[3];
                get_user_velocity(id, oldvelo);
                create_velocity_vector(id , attacker , vec);
                vec[0] += oldvelo[0];
                vec[1] += oldvelo[1];
                set_user_velocity(id , vec);
        }

        return PLUGIN_CONTINUE;
}

stock create_velocity_vector(victim,attacker,Float:velocity[3])
{
        if(!zp_get_user_zombie(victim) || !is_user_alive(attacker))
                return 0;

        new Float:vicorigin[3];
        new Float:attorigin[3];
        entity_get_vector(victim  , EV_VEC_origin , vicorigin);
        entity_get_vector(attacker , EV_VEC_origin , attorigin);

        new Float:origin2[3]
        origin2[0] = vicorigin[0] - attorigin[0];
        origin2[1] = vicorigin[1] - attorigin[1];

        new Float:largestnum = 0.0;

        if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);
        if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);

        origin2[0] /= largestnum;
        origin2[1] /= largestnum;

        if (g_knife_combat[attacker])
        {
                velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker);
                velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker);
        }

        if (g_knife_strong[attacker])
        {
                velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker);
                velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker);
        }

        if (g_knife_axe[attacker])
        {
                velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker);
                velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker);
        }

        if (g_knife_katana[attacker])
        {
                velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker);
                velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker);
        }

        if (g_knife_hammer[attacker])
        {
                velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker);
                velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker);
        }

        if(velocity[0] <= 20.0 || velocity[1] <= 20.0)
                velocity[2] = random_float(200.0 , 275.0);

        return 1;
}

public client_putinserver(id)
{
        switch(random_num(0, 0))
        {
                case 0:
                {
                        g_knife_combat[id] = true
                        g_hasSpeed[id] = true
                }

        }
}


Cirovic 07-29-2020 13:32

Re: [ZP] Hammer
 
Replace this with below what you want:

#define ADMIN_ALL 0 //Everyone
#define ADMIN_IMMUNITY 1 //Flag "a", immunity
#define ADMIN_RESERVATION 2 //Flag "b", reservation
#define ADMIN_KICK 4 //Flag "c", kick
#define ADMIN_BAN 8 //Flag "d", ban
#define ADMIN_SLAY 16 //Flag "e", slay
#define ADMIN_MAP 32 //Flag "f", map change
#define ADMIN_CVAR 64 //Flag "g", cvar change
#define ADMIN_CFG 128 //Flag "h", config execution
#define ADMIN_CHAT 256 //Flag "i", chat
#define ADMIN_VOTE 512 //Flag "j", vote
#define ADMIN_PASSWORD 1024 //Flag "k", sv_password
#define ADMIN_RCON 2048 //Flag "l", rcon access
#define ADMIN_LEVEL_A 4096 //Flag "m", custom
#define ADMIN_LEVEL_B 8192 //Flag "n", custom
#define ADMIN_LEVEL_C 16384 //Flag "o", custom
#define ADMIN_LEVEL_D 32768 //Flag "p", custom
#define ADMIN_LEVEL_E 65536 //Flag "q", custom
#define ADMIN_LEVEL_F 131072 //Flag "r", custom
#define ADMIN_LEVEL_G 262144 //Flag "s", custom
#define ADMIN_LEVEL_H 524288 //Flag "t", custom
#define ADMIN_MENU 1048576 //Flag "u", menus
#define ADMIN_ADMIN 16777216 //Flag "y", default admin
#define ADMIN_USER 33554432 //Flag "z", default user

strangeguy 07-30-2020 05:56

Re: [ZP] Hammer
 
Quote:

Originally Posted by Cirovic (Post 2712187)
Replace this with below what you want:

#define ADMIN_ALL 0 //Everyone
#define ADMIN_IMMUNITY 1 //Flag "a", immunity
#define ADMIN_RESERVATION 2 //Flag "b", reservation
#define ADMIN_KICK 4 //Flag "c", kick
#define ADMIN_BAN 8 //Flag "d", ban
#define ADMIN_SLAY 16 //Flag "e", slay
#define ADMIN_MAP 32 //Flag "f", map change
#define ADMIN_CVAR 64 //Flag "g", cvar change
#define ADMIN_CFG 128 //Flag "h", config execution
#define ADMIN_CHAT 256 //Flag "i", chat
#define ADMIN_VOTE 512 //Flag "j", vote
#define ADMIN_PASSWORD 1024 //Flag "k", sv_password
#define ADMIN_RCON 2048 //Flag "l", rcon access
#define ADMIN_LEVEL_A 4096 //Flag "m", custom
#define ADMIN_LEVEL_B 8192 //Flag "n", custom
#define ADMIN_LEVEL_C 16384 //Flag "o", custom
#define ADMIN_LEVEL_D 32768 //Flag "p", custom
#define ADMIN_LEVEL_E 65536 //Flag "q", custom
#define ADMIN_LEVEL_F 131072 //Flag "r", custom
#define ADMIN_LEVEL_G 262144 //Flag "s", custom
#define ADMIN_LEVEL_H 524288 //Flag "t", custom
#define ADMIN_MENU 1048576 //Flag "u", menus
#define ADMIN_ADMIN 16777216 //Flag "y", default admin
#define ADMIN_USER 33554432 //Flag "z", default user

I mean that I want replace admin flags for zm vip only. Because I want that, vip player can choose hammer.

Cirovic 07-31-2020 12:29

Re: [ZP] Hammer
 
replace this #define VIP ADMIN_LEVEL_H > ADMIN_BAN

ZaX 07-31-2020 12:41

Re: [ZP] Hammer
 
Which zm vip version are you using?

PS: you shouldve posted this in zombie plague section


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