[L4D2] F-18 Airstrike (1.12) [20-Dec-2023]
21 Attachment(s)
About:
Thanks:
Admin Commands: (requires "z" flag) PHP Code:
CVars: Saved to l4d2_airstrike.cfg in your servers \cfg\sourcemod\ folder. PHP Code:
Changes: l4d2_airstrike.core: Plugins Structure:
Compiling:
Updating from 1.4.1 or older:
Updating from 1.10 or older:
Installation:
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Re: [L4D2] F-18 Airstrike (1.0) [15-Jun-2012]
Reserved.
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Re: [L4D2] F-18 Airstrike (1.0) [15-Jun-2012]
Holy sh*t. I thought this was never possible because the jet models are small and located on the skybox. Awesome plugin once again Silvers!
edit: Wait,does it just spawn an explosion or also spawn both the jet model and explosion? Currently can't view pictures... |
Re: [L4D2] F-18 Airstrike (1.0) [15-Jun-2012]
Both the jet model , explosion , rocket model , particles and sound
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Re: [L4D2] F-18 Airstrike (1.0) [15-Jun-2012]
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Re: [L4D2] F-18 Airstrike (1.0) [15-Jun-2012]
Were you inspired a bit by Panxiohai jet plugin? xD. Either way great work.
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Re: [L4D2] F-18 Airstrike (1.0) [15-Jun-2012]
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Re: [L4D2] F-18 Airstrike (1.0) [15-Jun-2012]
Gonna have to fool around with these new batch of plugins you've released.
I noticed the L4D1 survivors do not acknowledge the Plane Crash from Dead Air. Do the L4D2 survivors not acknowledge the Jets from the Parish as well? |
Re: [L4D2] F-18 Airstrike (1.0) [15-Jun-2012]
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Btw Silver, Good job on this plugin, been waiting for ages for this... 1 suggestion tho, can you able to make a screen shaking when striking close by? it'll be cool i think |
Re: [L4D2] F-18 Airstrike (1.1) [20-Jun-2012]
Thanks sev/DrDarkTempler. The vocalize stuff has been added for this plugin.
Only L4D2 characters have something to say about the Airstrikes. Changes to l4d2_aristrike.core: 1.1 (20-Jun-2012) - Added a hard limit of 8 AirStrikes at one time, in an attempt to prevent some players from crashing. - Added cvar "l4d2_airstrike_shake" to set the range at which the explosion can shake players screens. - Added cvar "l4d2_airstrike_vocalize" to set the chance to vocalize the player nearest the explosion. - Changed some default cvar values. - Small fixes. Changes to l4d2_aristrike.triggers: 1.1-tr (20-Jun-2012) - Prevents setting the Refire Time and Count values lower than 0. |
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