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-   -   [L4D & L4D2] Boomer Splash Damage (https://forums.alliedmods.net/showthread.php?t=98794)

AtomicStryker 07-29-2009 10:20

[L4D & L4D2] Boomer Splash Damage
 
8 Attachment(s)
Since i've been asked to put this in a seperate Thread


This has the Boomer Explosion deal Damage.


l4d_splash_damage_enabled 1 - On/Off
l4d_splash_damage_damage 10.0 - How much damage for being inside effective radius
l4d_splash_damage_radius 200 - Damaging Radius
l4d_splash_damage_notification - 0 - Disabled; 1 - small HUD Hint; 2 - big HUD Hint; 3 - Chat Notification


Changelog:
1.0.0 - not officially released anywhere
1.0.1 - Code Cleanup, Ghost Exploit fix
1.0.2 - coding error, fixed
1.0.3 - damage announce readded, general overhaul
1.0.4 - added HUD damage triangle as per request
1.0.5 - code overhaul to fix death counting
1.0.6 - added notification convar
1.0.7 - changed damage dealing process, added raytrace check
1.0.8 - changed target string to include boomettes

Whosat 07-29-2009 10:25

Re: [L4D] Boomer Splash Damage
 
Does the damage reduce as the survivor is further away from the boomer up to l4d_splash_damage_radius? Or is it a static damage?

firerain 07-29-2009 11:09

Re: [L4D] Boomer Splash Damage
 
The boomer explosion is no damaging players.

L 07/29/2009 - 10:07:42: [SM] Displaying call stack trace for plugin "l4d_splash_damage.smx":
L 07/29/2009 - 10:07:42: [SM] [0] Line 56, l4d_splash_damage.sp::Splashdamage()
L 07/29/2009 - 10:07:51: [SM] Native "IsClientConnected" reported: Client index 267 is invalid

AtomicStryker 07-29-2009 11:25

Re: [L4D] Boomer Splash Damage
 
Whoops, really dumb, i used GetEventInt without a GetClientOfUserId infront of it. Fixed in 1.0.2.

Damage is static, since Boomer Explosions have rather small range anyway.

olj 07-29-2009 12:39

Re: [L4D] Boomer Splash Damage
 
Finally. That plugin deserves its own thread, really. Thanx =)

lekzero 07-29-2009 12:56

Re: [L4D] Boomer Splash Damage
 
Thanks for fix the exploit!!!

GrossKopf 07-29-2009 14:00

Re: [L4D] Boomer Splash Damage
 
Anyone got a video of this mod in action?

Thraka 07-29-2009 14:44

Re: [L4D] Boomer Splash Damage
 
Can't you just hook the player_it (i think that is the name) event and check the exploded flag and then deal them damage?

Remmington 07-29-2009 16:12

Re: [L4D] Boomer Splash Damage
 
Does this announce to the players that they've taken damaged from the boomer explosion, and does the person playing the boomer score points when they explode?

Thanks

AtomicStryker 07-29-2009 17:41

Re: [L4D] Boomer Splash Damage
 
This mod is virtually silent, the damage is not advertised in any way (not that they'd be able to see anything anyway).


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