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-   -   [DoD:S] DeathMatch (https://forums.alliedmods.net/showthread.php?t=183846)

Root_ 04-27-2012 13:56

[DoD:S] DeathMatch
 
Introduction:
This plugin adds deathmatch gameplay for Day of Defeat: Source!
Big thanks to Andresso for helping me out with version 2.0!

What is DeathMatch:
DM is a type of gameplay where players spawns randonly on a map. When a player kills another, he gets ammo and health. DM is used for warming up and may even help you improve your skill. As you excepted with this mod now no need to run from first flag to last frag with teammates, no need to wait spawn delay anymore...

24 maps are available for DM:
  • default
    dod_anzio
    dod_argentan
    dod_avalanche
    dod_colmar
    dod_donner
    dod_flash
    dod_jagd
    dod_kalt
    dod_palermo
  • competitive
    dod_catania_rc2
    dod_coire_rc3
    dod_diversion_b4
    dod_harrington
    dod_lennon
    dod_santos_b3
    dod_solitude_match
    dod_vallente_rc3
  • other
    3xi_trainmap
    3xi_lime_arena
    dod_aura
    dod_crash
    dod_dust_sldl
    dod_dust2_slg
    dod_stug
Requirements:
DoD Hooks
SDKHooks
SendProxy Manager
SteamTools

Server ConVars:
dm_mode 1 - Sets the DeathMatch mode 0 = Team Deathmatch (Allies vs Axis), 1 = Free For All (all vs all)
dm_pistols 1 - Give pistols for Rifleman & Support classes.
dm_grenades 0 - Whether or not smoke, rifle and frag grenades should be allowed.
dm_kill_ammo 1 - Enable or disable ammo restoration on kills.
dm_kill_heal_amount 20 - Amount of health to restore on kills.
dm_kill_start_regen 1 - Start health regeneration immediately after a kill.
dm_regenhp 2 - Health added per regeneration tick. Set to 0 to disable.
dm_regentick 0.5 - Delay between regeration ticks (in seconds).
dm_regendelay 4.0 - Delay after hurt before regeneration.
dm_spawn_delay 2.0 - Number of seconds to wait before respawning a player.
dm_showhp 1 - Print killer's health on death.
dm_spawnsound 1 - Enable or disable respawn sound.

Admin Commands:
sm_addsp <allies/axis> - Adds a spawn point for specified team at the player's current position.
sm_savesp - Saves spawn points for current map.

Changelog:
  • v1.0
    * Initial release.

    v2.0
    * Rewrited and optimized code (for more than 10x times!) Approximately 8192 (was 91158) bytes of memory are in use by Handles now!
    -Added new CVar - dm_mode
    -Added new mode - Free For All
    -Added two new admin commands (root access required) - sm_addsp and sm_savesp
    -Removed dm_spawnrandom
    -Removed 'loc' command
    -dm_disablenades renamed to dm_grenades
    -Fixed bug, when ammo was refill only for one (active) weapon
    -Spawnpoints for each map now specified in configs/deathmatch/mapname
    -and much more...

    v3.0
    -Fixed small issue with hint message removing
    -Added cvar to enable/disable spawn sound - dm_spawnsound
    -Added ammo refill for M1 Carbine and Mauser C96
    -Added ability to spectate in FFA mode
    -Added german translations (thanks darkranger!)
    -Added new spawnpoints for 7 popular maps: 3xi_trainmap, 3xi_lime_arena, dod_aura, dod_crash, dod_dust_sldl, dod_dust2_slg, dod_stug
    -Removed ablity to switch player's team on death if FFA mode is activated
    -Removed dm_customconfig cvar
    -Slightly optimized plugin
    -A bit improved code
    -Updated translations
    -Minor changes

Notes:
1. Since version 3.0 config called dod_deathmatch.cfg and can be found in cfg/sourcemod folder
2. You will need SteamTools to set game description. If you wont - just recompile a plugin locally
3. If you want to tweak the gameplay in many ways for a better flowing game I'd recommend to use these plugins:
-GunMenu - Provides a menu to choose weapons.
-SpawnProtection - Prevent Spawn killing (Light and colored DM edition!).
-ExtendedStamina - Allows player to spring longer than normal (DM edition).
-DoD Domination Broadcast - Disables Domination & Revenge broadcasting (by FeuerSturm).
Other supplemental plugins
-DoD:S Stats - A statistical plugin with TDM/FFA support.
-Delete/Dissolve/Exaggerate Ragdolls - A very nice plugin to remove ragdolls in many ways (by thetwistedpanda).
-simply_welcome - A very simply plugin which shows welcome message to a connected players - useful to warm players about DM gameplay (by vintage).

Servers with this plugin

Download plugin
Browse source code


GL & HF! :mrgreen:

Root_ 04-28-2012 04:52

Re: [DoD:S] DeathMatch
 

micazoid 05-02-2012 06:06

Re: [DoD:S] DeathMatch
 
Did you add all BOT-Maps on purpose?

Does this work with Strontiumdogs Bots for DODS?

Another Question?
Can You add Runes like in this mod?
http://planetquake.gamespy.com/View....W.Detail&id=41

Root_ 05-02-2012 07:08

Re: [DoD:S] DeathMatch
 
Quote:

Originally Posted by micazoid (Post 1700325)
Did you add all BOT-Maps on purpose?

what do you mean?

Quote:

Originally Posted by micazoid (Post 1700325)
Does this work with Strontiumdogs Bots for DODS?

Yes its working fine. Video

Quote:

Originally Posted by micazoid (Post 1700325)
Another Question?
Can You add Runes like in this mod?
http://planetquake.gamespy.com/View....W.Detail&id=41

Interesting idea, I'll take a look for this

DM plugin should be compatible with all other gameplay plugins. I tested it with gungame and its working fine.

micazoid 05-03-2012 03:30

Re: [DoD:S] DeathMatch
 
Quote:

what do you mean?
17 maps are available for DM:
dod_anzio
dod_argentan
dod_avalanche
dod_colmar
dod_donner
dod_flash
dod_jagd
dod_kalt
dod_palermo
dod_catania_rc2
dod_coire_rc3
dod_diversion_b4
dod_harrington
dod_lennon
dod_santos_b3
dod_solitude_match
dod_vallente_rc3

All this maps are waypointed for Strontiumsdogs Bots. Is there a link?

Regarding the runes:
I remember what each rune did:
regen - Regenerates HP to an amount - Green
vampire - gave HP taken from enemy - Purple
haste - RUN!! XD - Yellow
Damage - Make more Damage - Red
shield - A shield, wasnt so good like the others, never used really ^^ - Blue

Each Rune had the same model, but used a different Skin (Colors above) and every Rune had a Special sound. I was always looking for something similiar for Source, but no one seems to know about lithium =(
You were able to edit the Runes with cvars and they were spawned on random positions (on spawnpoints). Everyone were able to pick them up and was able to use one until he died

Root_ 05-03-2012 09:29

Re: [DoD:S] DeathMatch
 
about maps:
waypoints are avalible for these maps:
Spoiler


about runes: I know what are you talking about, I played (and still playing) quake
I found a similar plugin: this

dirtyjob 05-05-2012 02:51

Re: [DoD:S] DeathMatch
 
great plugin....

but,

is there a way that we can allow joining spectator??? the way it is now no one can

Root_ 05-06-2012 15:45

Re: [DoD:S] DeathMatch
 
Quote:

Originally Posted by dirtyjob (Post 1702429)
great plugin....

but,

is there a way that we can allow joining spectator??? the way it is now no one can

because in ffa mode for removing icons on minimap and icons over teammates i respawn players as spectators and unassigned... its obviously because in ffa after motd panel you immediately choose a class instead of team. Its only way to remove them... in TDM everything should work fine

Root_ 09-30-2012 07:43

Re: [DoD:S] DeathMatch (3.0)
 
I back to DM with updates :P
See changelog, supplemental plugins and notes in a first post!

alencore 02-17-2013 23:34

Re: [DoD:S] DeathMatch
 
Cool it works along rcbot2 on tdm mode!!! hope Cheeseh author of rcbot2 would soon add support to this so we can play pure FFA dm in dods soon.

Question:
How to create dm/ffa spawn points?


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