Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
10 Attachment(s)
https://i.imgur.com/3kLi6v7.png Description: Detect which class is chosen, be it Arctic, Leet, GIGN, Urban, etc, including VIP. And associate it with the corresponding arms like CSGO does. [It does not have support for Zombie Mod yet, when turning into a Zombie, human hands will remain.] https://i.imgur.com/qE60XUE.png Video Preview Requirements:
Instructions:
Future things: - Cvar command to disable it on the client side.
Spoiler
- Functions to be associated with cl_minmodels
Spoiler
If set to 1, use the values cl_min_ct */cl_min_t * as input
Spoiler
Change-Log:
Cvars:
Notes:
Credits:
Any contribution of code or ideas that you want to contribute, is welcome. |
Re: Extended Arm Weapon Skin
Very interesting :)
I think it will be an interesting plugin for a lot of custom guns made specifically for zombie plague. |
Re: Extended Arm Weapon Skin
Quote:
|
Re: Extended Arm Weapon Skin
Nice plugin, thx, I was looking for a plugin like this for a while <3
If you want I can work with the CZ skins, but it will take some time... |
Re: Extended Arm Weapon Skin
1 Attachment(s)
Quote:
I already worked on the CZ skins, I have them practically finished, I still need some fixes |
Re: Extended Arm Weapon Skin
* 1.1 - 8/7/22
- Compatibility for CZ Militia/Spetsnaz. |
Re: Extended Arm Weapon Skin
Good job
|
Re: Extended Arm Weapon Skin
One thing is not clear...
Why did they make body models, if we change the skin textures of the hands and that's it |
Re: Extended Arm Weapon Skin
Quote:
https://forums.alliedmods.net/showpo...7&postcount=31 |
Re: Extended Arm Weapon Skin
You should add description on what the plugin does
It is kind of hard to understand without watching the video |
Re: Extended Arm Weapon Skin
Quote:
|
Re: Extended Arm Weapon Skin CS/CZ
Nice updated post it looks very nice, plus the actual plugin is a veeery good idea I didn't get it at first, will be using in my next project for sure my guy! Congratulations on amazing work again!
|
Re: Extended Arm Weapon Skin CS/CZ
Quote:
|
Re: Extended Arm Weapon Skin CS/CZ
sadly we can't just have separate MDLs for hands, weapon and animations.
|
Re: Extended Arm Weapon Skin CS/CZ
Quote:
|
Re: Extended Arm Weapon Skin CS/CZ
Just wanted to let plugin approvers know, that this plugin was made upon request by the submitter. He helped by providing models, by testing and giving me very useful information regarding model animation number. I do intend to keep the plugin updated.
The plugin itself is quite simple in my opinion. I had to rewrite the base plugin "SetViewEntityBody 2" in order to make this work. I contacted the author to make his plugin more as an API, which would be much more useful for the community: https://forums.alliedmods.net/showpo...2&postcount=34 The way the plugin is right now, it might need optimization. First thing I was thinking of is allocating the models. But I don't know if this is still needed. I was inactive for awhile. The shield support is coming very soon and I couldn't make that as a cvar, since it needs precaching/unprecaching. So this support would need recompiling. For everyone using the plugin, we are open for feedback and possible future ideas. For plugin approves, I am open to some feedback. |
Re: Extended Arm Weapon Skin CS/CZ
* 2.0 - 8/22/22
- Support for shields. - Admin support added. More information in the main post. |
Re: Extended Arm Weapon Skin CS/CZ
Quote:
|
Re: Extended Arm Weapon Skin 2.0 [CS/CZ]
Solid work, congrats.
|
Re: Extended Arm Weapon Skin 2.0 [CS/CZ]
I have Segmentation fault (core dumped) every time when i join to server !
|
Re: Extended Arm Weapon Skin 2.0 [CS/CZ]
Would you mind adding an option for the models to be off by default so players can turn them on manually? A menu to switch them manually would be cool too.
|
Re: Extended Arm Weapon Skin 2.0 [CS/CZ]
Quote:
|
Re: Extended Arm Weapon Skin 2.0 [CS/CZ]
Quote:
PHP Code:
for players: normal/team chat command: /armskin console command: amx_armskin |
Re: Extended Arm Weapon Skin 2.0 [CS/CZ]
Quote:
https://i.imgur.com/mVg8Hxu.png [OFF] https://i.imgur.com/6NwPnpO.png [ON] |
Re: Extended Arm Weapon Skin 2.0 [CS/CZ] {22 Aug 2022}
i can't install the plugin on my server, saying the native from setviewentitybody2 does not exists even if i installed it correctly
anyways, the above problem can be cause by stopping precaching default models from the game. tried to avoid unprecaching default models when this feature is enabled PHP Code:
most of server owners doesn't know a grain of coding and it's easier to install i added this too: PHP Code:
and what do you mean by "the bots are still visible"? shall they not be? |
Re: Extended Arm Weapon Skin 2.0 [CS/CZ] {22 Aug 2022}
Easiest way would be to provide the default skins within the submodels, so the "default" models can be unprecached. Otherwise it's gonna use too much resources. Or another way would be to use the default submodel, which is by default the value of "3".
|
Re: Extended Arm Weapon Skin 2.0 [CS/CZ] {22 Aug 2022}
Quote:
And the thing about the bots is still visible, it was a bad translation from Google Translator hahah, it meant that for the bots the weapon is still visible in first person. -o- The Extended folder already contains the v_ and Shield models in the same folderThe reason I'm putting it apart is for those who don't use Shield support, which seems to be the majority of servers, besides it had been an optional feature, we didn't know if it would cause too many problems and we would end up removing it, at the moment it seems to be stable, that's why it stayed that way. -o- Your code makes g_szOldModels unusablePHP Code:
|
Re: Extended Arm Weapon Skin 2.0 [CS/CZ] {22 Aug 2022}
Quote:
|
Re: Extended Arm Weapon Skin 2.0 [CS/CZ] {22 Aug 2022}
|
Re: Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
i'm planning to use this to replace metadrawer from my ccx plugin. then i tried this plugin, but the submodel choosen is always "submodel 1". i didn't modify anything of the plugin. do you know what causes this ?
|
Re: Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
Quote:
Did you compile SetViewEntityBody2_edit.sma and EAWSv2.1.sma locally? Although it seems to be an EAWS issue |
Re: Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
Quote:
my plugin list : Code:
; AMX Mod X plugins Code:
;;; |
Re: Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
Quote:
|
Re: Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
Quote:
|
Re: Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
Quote:
|
Re: Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
Quote:
or maybe is it because im using latest amxmodx 1.10 so that makes it partially works? |
Re: Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
Quote:
|
Re: Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
Quote:
|
Re: Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
Please help me with this =)
PHP Code:
PHP Code:
|
All times are GMT -4. The time now is 17:33. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.