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-   -   All T's Get a Bomb (https://forums.alliedmods.net/showthread.php?t=41767)

Kensai 07-20-2006 21:09

All T's Get a Bomb
 
8 Attachment(s)
All T's Get a Bomb

Description
========
This plugin allows every Terrorist to recieve a Bomb every round. So if the n00b with a bomb can't make his way to the bomb site, no worries! You can yourself!

CVARs
======
amx_max_bombs <value> - Sets how many bombs may be planted in one round.

Modules
======
Fun
Cstrike
Csx

Update
=======
This plugin now uses VEN's Fakemeta Utilities and you need to add it to your scripting/include folder. It can be found beloew or here: http://forums.alliedmods.net/showthread.php?t=28284

Use the .inc not the .zip

Thriller 07-20-2006 23:14

Re: All T's Get a Bomb
 
Great! I like it very much! Thanks!
I will try it in my server soon.

Caesar 07-20-2006 23:37

Re: All T's Get a Bomb
 
+karma gj

Xanimos 07-21-2006 19:47

Re: All T's Get a Bomb
 
Any probs with multiple plants and defusing?

Kensai 07-21-2006 21:17

Re: All T's Get a Bomb
 
Originally I wanted to have it so all the bombs could be planted. But somehow only 1 can be, and it seems like it can only be the person that starts with the bomb.

If that person drops the bomb then they all work I think.

So that's my only bug that I know of. Still trying to find a solution.

Emp` 07-21-2006 23:47

Re: All T's Get a Bomb
 
look at my hero bombsquad ;)

edit: looked myself
Code:

cs_set_user_plant(id,1,1)        // Make bomb useable

Kensai 07-21-2006 23:53

Re: All T's Get a Bomb
 
Oh duh lol thanks for pointing that out.

But now I'm not so sure I want that to be like that. I still like the idea of only 1 bomb planted at a time. Otherwise the CT's get overwhelmed.

Emp` 07-21-2006 23:55

Re: All T's Get a Bomb
 
another fact: when multiple bombs are planted, the timer gets screwed up, and the bombs do not explode at regular times.

i suggest when a bomb is planted, that you make all t's drop their bombs, and then remove the bomb pack ents.

Kensai 07-21-2006 23:59

Re: All T's Get a Bomb
 
Actually the bombs go off fine, or at least I've never had issues with the timer when multiple bombs were planted. Except if they are planted too late the bomb go through to the next round sometimes.

EDIT: I was thinking a faster defuse kit if that was possible, I posted the question in Scripting Help

Kensai 07-24-2006 14:36

Re: All T's Get a Bomb
 
Okay.

I updated it so all the bombs can be planted. Next release I can hopefully have the it balanced for the CT's.


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