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-   -   [ANY] Advanced Private Messages (1.2.1, 2016-2-9) (https://forums.alliedmods.net/showthread.php?t=273548)

Nanochip 10-21-2015 02:21

[ANY] Advanced Private Messages (1.2.1, 2016-2-9)
 
2 Attachment(s)
[ANY] Advanced Private Messages

Description:
Send private messages through chat to other players on the server. This plugin has more functionality than Basechat's psay.

Features:
  • Simple and easy command usage
  • The command trigger "!" is silenced from the chat when private messaging
  • Quick reply to a private message
  • Admins can spy on private messages

Commands:
  • sm_w [name] [message] - (Default Access: Everyone!) Private message a player! EXAMPLE: !p nano You smell like tuna.
    • Aliased Commands: sm_whisper, sm_p, sm_pm, sm_privatemessage, sm_msg, sm_message, and sm_tell
  • sm_qr [message] - (Default Access: Everyone!) Quick reply to your latest private message that you recieved/sent (rather than using the pm command again). EXAMPLE: !qr Thanks, I know I smell like tuna.
    • Aliased Command: sm_reply
  • sm_pmspy - (Default Access: ADMFLAG_KICK) Enable/disable your ability to spy on private messages (cookies are included).
    • Note: Lower-immunity admins cannot spy on private messages sent by higher-immunity admins.

Installation:
  1. Download "advancedpm.smx" attached at the bottom of this post.
  2. (Optional) Download "advancedpm.sp" attached at the bottom of this post.
  3. Drag and drop the advancedpm.smx to your addons/sourcemod/plugins/ folder.
  4. (Optional) Drag and drop the advancedpm.sp to your addons/sourcemod/scripting/ folder.
  5. Restart the server or type "sm plugins load advancedpm" in your server console.

To-Do List:
  • None yet, suggest things!

Changelog:
Spoiler

To compile this plugin, you must have the morecolors include.

lastreflex 11-16-2015 20:42

Re: [ANY] Advanced Private Messages (1.0, 2015-10-21)
 
Plugin works great but there are alot of numbers for some reason

Nanochip 11-17-2015 01:38

Re: [ANY] Advanced Private Messages (1.0, 2015-10-21)
 
Quote:

Originally Posted by lastreflex (Post 2363797)
Plugin works great but there are alot of numbers for some reason

There are a lot of numbers? What?

Squallkins 11-17-2015 08:21

Re: [ANY] Advanced Private Messages (1.0, 2015-10-21)
 
Quote:

Originally Posted by lastreflex (Post 2363797)
Plugin works great but there are alot of numbers for some reason

The colors used by the plugin might not be work across all games.

whtevrwt 11-17-2015 12:16

Re: [ANY] Advanced Private Messages (1.0, 2015-10-21)
 
2 Attachment(s)
I fixed the colors to work for CS:GO only.

D4rkl0rd 11-17-2015 15:10

Re: [ANY] Advanced Private Messages (1.0, 2015-10-21)
 
I would recommend logging, just in case (:

Nanochip 11-19-2015 05:27

Re: [ANY] Advanced Private Messages (1.1, 2015-11-19)
 
Quote:

Originally Posted by .:{EK}:. SQUALL (Post 2363892)
The colors used by the plugin might not be work across all games.

Quote:

Originally Posted by whtevrwt (Post 2363936)
I fixed the colors to work for CS:GO only.

Oh, right, I forgot that CS:GO hates morecolors... I updated the main thread with new version.

PLUGIN UPDATE!
  • Added CS:GO support.

Quote:

Originally Posted by D4rkl0rd (Post 2363974)
I would recommend logging, just in case (:

It already logs to the console.

pcmaster 11-19-2015 12:23

Re: [ANY] Advanced Private Messages (1.1, 2015-11-19)
 
Would be nice if you could make the sm_r command toggleable, as in, turning it off/on.
Currently, it conflicts with various timer plugins, where sm_r is restart (teleport to spawn).

Nanochip 11-19-2015 15:33

Re: [ANY] Advanced Private Messages (1.1, 2015-11-19)
 
Quote:

Originally Posted by pcmaster (Post 2364511)
Would be nice if you could make the sm_r command toggleable, as in, turning it off/on.
Currently, it conflicts with various timer plugins, where sm_r is restart (teleport to spawn).

Just remove/change line #43 and re-compile with morecolors.inc.

pcmaster 11-19-2015 17:15

Re: [ANY] Advanced Private Messages (1.1, 2015-11-19)
 
I know that I could simply do that, but I would have to do it every time there is a plugin update..


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