[Multi-1v1] Heavy round
Heavy round for Multi1v1 I could not find a plugin that added a "heavy" round to the Multi1v1 plugin by Splewis, so I made one :)A simple plugin that adds a "heavy" round to the multi1v1 plugin by Splewis. Players get the Heavy Assault Suit model with either an M249 or Negev and extra health + armor. Features
Installation:
Configuration: After launching your server with the plugin, the plugin will create a config file named multi1v1.heavy-rounds.cfg in your csgo/cfg folder. Change these settings to your liking. CVARS heavyRound_health sets the health given to players in a Heavy round, default 200 heavyRound_armor sets the armor given to players in a Heavy round, default 200, this is the max! Pointless to set more... heavyRound_weapon sets the weapon given to the players. 0 = M249, 1 = Negev (default 0) heavyRound_knife sets if players will receive a knife, 0 = yes, 1 = no (default 0) To do Give players in the arena unlimited ammo Changelog Version: --- Description: 0.1.0--------Created the plugin 0.1.1--------Added the heavy armour 0.1.2--------Changed given armor value to 200 0.1.3--------Changed given health to 200 0.1.4--------Added event on player death to remove the suit & reset player model 0.1.5--------Added convars to set player health and armor << Maybe add a convar for setting the weapon? Perhaps... 0.1.6--------[BUG FIX]: When players did not die during the round either one or both kept the Heavy Armor Suit model 0.1.7--------Added convar to change config give players M249 or Negev 0.1.8--------Added convar to select if players get a knife 0.1.9--------Put HookEvent in OnPluginStart and filled g_sModel with the player current model before giving heavy armor suit (Thanks Cruze for your feedback! ) Download latest Github https://github.com/2Lynk/multi1v1-heavy-round Feedback would be greatly appreciated since this is the first time I wrote a plugin. |
Re: [Multi-1v1] Heavy round
nice release :) i will test asap and report you back
thank you for the plugin |
Re: [Multi-1v1] Heavy round
This is pretty dangerous I guess? Bc "g_sModel[iClient]" is defined but never set!
and you should "HookEvent" OnPluginStart only imo. Other-wise good job :D |
Re: [Multi-1v1] Heavy round
You are right, it should be set before hand! That explained why the player model seemed to vanish after the round was over :')
I also added the OnPluginStart to hook the even there! Great feedback! Thanks! I have updated the plugin and will update the post! |
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