Re: [TF2] Glass Attack (0.4)
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Re: [TF2] Glass Attack (0.4)
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Re: [TF2] Glass Attack (0.4)
It's a known bug, actually.
I changed the plugin a bit to fix the issue, dunno if you want me to upload that? |
Re: [TF2] Glass Attack (0.4)
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Re: [TF2] Glass Attack (0.4)
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I also made it so players deal 1/3 damage, which seemed reasonable based on the testing I did. That way, people focused more on the glass and less on headshots
edit: I should also note that glass is only destroyed 50% of the time. Again for balance reasons. |
Re: [TF2] Glass Attack (0.4)
Finding this to be popular?
Dunno if I should give it a go :P sounds fun. |
Re: [TF2] Glass Attack (0.4)
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if you end up running it on a server, let me know! |
Re: [TF2] Glass Attack (0.4)
I played this last weekend with my brothers and a friend, and I have to say it was pretty fun, although for some reason I hadn't added the plugin correctly and we were able to go around as all classes without knowing it was supposed to be sniper only.
The only thing I found was that the maps seemed to have a very short lifespan before they got boring (especially so with the simpler ones) and it seems like there's a very fine balance to be found in placing static ground as opposed to placing glass. For instance, if there's only one glass layer then games end very quickly and aren't much fun; if there are no solid edges leading from one spawn to another then it ends up just becoming bog-standard Arena (with limited ammo, might I add, unless that was something your mod fixed, and no way of getting to the other players to melee), whereas if there are solid points then people perch on these and again it's just standard arena with limited mobility. The map I found best was glass_axis, since the spawns were breakable and there was only a single solid area in the centre, and Sandstone (or whatever its name was) was good too provided the rounds didn't end up that the players got separated on each side. |
Re: [TF2] Glass Attack (0.4)
This plugin still works?
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