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-   -   [NMRiH] Death Notifications v1.2 (14 Oct 2018) (https://forums.alliedmods.net/showthread.php?t=232905)

Leonardo 01-06-2014 11:19

[NMRiH] Death Notifications v1.2 (14 Oct 2018)
 
6 Attachment(s)
NoMorePlugins studio presents:

What is it?
A bit more advanced death notifications.
Specific msgs:
* Player died to infection;
* Player died to (common) zombie;
* Player died to infected (zombie) mate;
* Player being killed by teammate.
How to configure?
PHP Code:

// Plugin Version ConVar
//nmp_dn_version
// Enable/disable notifications.
nmp_dn_enabled 1
// Debug messages:
// 0 - disabled,
// 1 - server console only,
// 2 - server console and logs.
nmp_dn_debug 0
// Enable TeamAttack notifications.
nmp_dn_teamattacks 1
// Obey sv_hardcore_survival:
// 0 - print all notifications,
// 1 - print team kills only,
// 2 - don't print anything.
nmp_dn_hardcore 1 

Known issues:
* None.
ToDo list:
* Don't print some msgs in hardcode survival? (done)
* Humiliating message when killed by zombie kid? (done)
* Translations?
Changelogs:
Code:

14.10.2018:
  Version 1.2:
    Added support for "npctype" field of "player_death" event.
02.02.2014:
  Version 1.1.1:
    Fixed spamming with 'team attack' notifications.
  Version 1.1.0:
    Fixed 'infection' death notifications didn't work properly;
    Fixed 'bled out' death notifications didn't work at all;
    Added TeamAttack notifications controlled by nmp_dn_teamattacks console variable;
    Added nmp_dn_hardcore console variable:
      0 - print all notifications,
      1 - print team kills only,
      2 - don't print anything.
15.01.2014:
  Version 1.0.1:
    Fixed VFormat thing.
06.01.2014:
  Version 1.0.0:
    Initial release.


Hinex 01-06-2014 14:29

Re: [NMRiH] Death Notifications v1.0.0 (06 Jun 2014)
 
Awesome

logicPwn 01-14-2014 22:31

Re: [NMRiH] Death Notifications v1.0.0 (06 Jun 2014)
 
This plugin is awesome! However I am getting this error - http://screencast.com/t/CXMZdAg0ky

Any insight?

butts 01-24-2014 16:14

Re: [NMRiH] Death Notifications v1.0.1 (15 Jun 2014)
 
Quote:

Originally Posted by Leonardo (Post 2082035)
Specific msgs:
* Player died to infection

Every time someone dies in my server to infection, it just states they committed suicide.

Leonardo 02-05-2014 06:55

Re: [NMRiH] Death Notifications v1.1.0 (02 Feb 2014)
 
Heavy update. Please, read changelogs for details.

butts 02-06-2014 09:55

Re: [NMRiH] Death Notifications v1.1.1 (02 Feb 2014)
 
Nice!

I noticed however that when dying to an explosion, you receive the "crushed to death" or "fell to a clumsy, painful death!" death messages.

Leonardo 02-06-2014 10:51

Re: [NMRiH] Death Notifications v1.1.1 (02 Feb 2014)
 
Quote:

Originally Posted by butts (Post 2096275)
I noticed however that when dying to an explosion, you receive the "crushed to death" or "fell to a clumsy, painful death!" death messages.

explosion like what? that one at the end of nms_silence?

butts 02-06-2014 18:30

Re: [NMRiH] Death Notifications v1.1.1 (02 Feb 2014)
 
I tested it on nmo_broadway. On the second objective after entering the gate to the right, where you plant the fuel canister on the door.

irogue 02-18-2014 05:40

Re: [NMRiH] Death Notifications v1.1.1 (02 Feb 2014)
 
Quote:

Originally Posted by butts (Post 2096275)
Nice!

I noticed however that when dying to an explosion, you receive the "crushed to death" or "fell to a clumsy, painful death!" death messages.

Confirmed, when a client is killed by walking over a trap they die and the msg is that the player is crushed to death

Leonardo 10-23-2018 08:15

Re: [NMRiH] Death Notifications v1.2 (02 Feb 2014)
 
Fixed major issue caused by newly added "npctype" variable, should credit death to NPCs properly now.


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