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-   -   [CS:S] Sound Volume Control (Map music and weapon) v1.0.1, 2014-07-28 (https://forums.alliedmods.net/showthread.php?t=244927)

sinsic 07-25-2014 17:58

[CS:S] Sound Volume Control (Map music and weapon) v1.0.1, 2014-07-28
 
1 Attachment(s)
  • Description
Allows to decrease the map musics volume and sounds of other players guns from server side.
I wrote this plugin for zombie reloaded servers where a lot of people are annoyed by the loud map musics or can't take the weapon sounds when zr_ammo plugin is used.

I found a plugin that completely closes these written by God-Tony but I beleive these sounds gives an ambiance to the maps and shouldn't be turned off completely.
  • CVARS
// If plugin is enabled (0: Disable | 1: Map Music Control | 2: Weapon Sound Control | 3: Both)
// -
// Default: "3"
zr_SVoC_Enabled "3"

// Map music volume adjustment (0.0: No sound | 1.0: Full sound)
// -
// Default: "0.3"
zr_SVoC_MLevel "1.0"

// Weapon volume adjustment (0.0: No sound | 1.0: Full sound)
// -
// Default: "0.3"
zr_SVoC_WLevel "1.0"

zr_SVoC.cfg will be created under "cfg/sourcemod/zombiereloaded/" after first run.
  • Changelog
    • v1.0.1, 2014-07-28
      • Fixed the problems with guns volumes
    • v1.0.0, 2014-07-26
      • Initial release.
  • Installation instructions
Download zr_SVoC.smx and put it to "cstrike\addons\sourcemod\plugins\".

After first run of the plugin edit "cfg\sourcemod\zombiereloaded\zr_SVoC.cfg " or use the map specific cfg's to enter different values to different maps.
  • Dependencies
none

Hope it will be useful..
Live long and prosper!

sinsic 07-27-2014 22:07

Re: [CS:S] Sound Volume Control (Map music and weapon) v1.0.1, 2014-07-28
 
Quote:

Originally Posted by sinsic (Post 2173842)
  • Changelog
    • v1.0.1, 2014-07-28
      • Fixed the problems with guns volumes
Hope it will be useful..
Live long and prosper!


zafer.sahin 07-28-2014 05:15

Re: [CS:S] Sound Volume Control (Map music and weapon) v1.0.1, 2014-07-28
 
SinsiC, if I understand correctly, this plugin removes the freedom for player to make his/her own choice compared to God-Tony's plugins. Administrator forces the ambiance.. decides the liking of the player instead of the player. Even if God-Tony's plugins have some limitations, his plugins(this and this) allow the player make his/her own choice.

But don't get me wrong. I appreciate this plugin, it is a great plugin. And I see the usefullness on a public server. But somehow it is off for my taste. I perefer a plugin works per player.

sinsic 07-28-2014 08:52

Re: [CS:S] Sound Volume Control (Map music and weapon) v1.0.1, 2014-07-28
 
Interesting comment. The freedom here is that you can choose to use this plugin, not use this plugin or wrote a plugin that better suits your needs.

A plugin that works with client prefs. could be easly written by looking this plugins source but firstly I don't want to write such a plugin, 'cause that would enable players turning off the map sounds individually again, secondly, I thought zombie servers having 64 players, it will put a strain on the server if I had to emit each bullet sound to every player individually with their preffered volume, where sometimes there are 55+ people shooting non-stop.

alencore 12-13-2014 21:17

Re: [CS:S] Sound Volume Control (Map music and weapon) v1.0.1, 2014-07-28
 
Ok it's working for other players but my weapon fire sound volume is still unaffected guess there's no way to control that bec. of that client prediction thingy I've read.

sinsic 12-14-2014 01:05

Re: [CS:S] Sound Volume Control (Map music and weapon) v1.0.1, 2014-07-28
 
Quote:

Originally Posted by alencore (Post 2235055)
Ok it's working for other players but my weapon fire sound volume is still unaffected guess there's no way to control that bec. of that client prediction thingy I've read.


"sounds of other players guns from server side."

Sadly, that is the case. If the client prediction is closed this does lower your own weapon sound too but it makes the game pretty much unplayable.

Chesterfield 12-27-2014 20:09

Re: [CS:S] Sound Volume Control (Map music and weapon) v1.0.1, 2014-07-28
 
The problem with this plugin is that it isn't lower the volume of the guns, sometimes it just put a random sound to the gun.

For example, i want to lower the volume of the ak47, but, when i use this plugin, the ak47 have a random gun sound, it may be the mac10, the m4 silenced, it is just weird, can you look foward this?

the game is CS:GO

thanks in advanced

sinsic 12-28-2014 01:26

Re: [CS:S] Sound Volume Control (Map music and weapon) v1.0.1, 2014-07-28
 
Quote:

Originally Posted by Chesterfield (Post 2240812)
The problem with this plugin is that it isn't lower the volume of the guns, sometimes it just put a random sound to the gun.

For example, i want to lower the volume of the ak47, but, when i use this plugin, the ak47 have a random gun sound, it may be the mac10, the m4 silenced, it is just weird, can you look foward this?

the game is CS:GO

thanks in advanced

This plugin is for CS:S not CS:GO, that is why you hear different weapon sounds.

Chesterfield 01-04-2015 12:57

Re: [CS:S] Sound Volume Control (Map music and weapon) v1.0.1, 2014-07-28
 
Any way to make it compatible with CSGO? since is really a good plugin and it will help alot in zm servers with infinite ammo, thanks in advanced!

sinsic 01-04-2015 14:11

Re: [CS:S] Sound Volume Control (Map music and weapon) v1.0.1, 2014-07-28
 
Quote:

Originally Posted by Chesterfield (Post 2244735)
Any way to make it compatible with CSGO? since is really a good plugin and it will help alot in zm servers with infinite ammo, thanks in advanced!

To be honest I did try to make it compatible with CS:GO when I first made it, it has been 4 months so I don't remember clearly but if I'm not wrong there was a problem about sound file paths and weapon names.


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