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-   -   [TF2] RED+BLU vs Machine (https://forums.alliedmods.net/showthread.php?t=223208)

FlaminSarge 08-11-2013 01:27

[TF2] RED+BLU vs Machine
 
2 Attachment(s)
Valve's MvM trailer shows both RED and BLU members fighting off the Robots, yet all we have right now are RED people. This randomly assigns players to RED or BLU when fighting the robots.

I did the first version of this in about 3 hours so it's bound to be a tad strange or buggy, but it seems to work properly in terms of most things. The bots are currently overridden to be 'reddish' (they're actually unassigned, but clients see them as RED-skinned, though as a bonus Medics and Spies may see their names as grey). < Planned optional feature.

Screenshots:


Cvars:
Just the version cvar at the moment. Don't touch that.

Commands:
mvm_myteam
[team] - Use this to check your MvM team. If you have access to the (nonexistent) command "mvm_redblu_set_access" (access for this command defaults to the Root/z flag) then you can add the [team] argument to set your MvM team (2 is RED, 3 is BLU, and any other values use RED).

Installation:
Install SendProxy Manager (if missing link, use Windows (.dll) or Linux (.so) and this for gamedata).
Install TF2Attributes.
Place the .smx file attached below into addons/sourcemod/plugins/. Restart your server and switch to an MvM map.

Known bugs/weirdness:
Not a clue how Bot Engy buildings behave. They should be BLU, but darker and greyer.
Client prediction causes some player collisions to be... weird. You still walk through your "teammates" (any human).
Any and all bots are considered MvM bots at the moment, I think. Try not to use normal TFBots with this.
Medics can see any bots' health (this is intentional so at the very least they can see their heal target's health).
UI/HUD/respawn timer display bugs for BLU players. Nothing doing.
Same goes for BLU footsteps being robot footsteps. Footstep sounds are determined clientside, sadly.
Humiliation round anims. Same deal.

I have no idea how this interacts with RED2Robots or plugins that swap players to be robots in MvM.

Coming soon:
Cvars to control teams per-class and other team selection methods.
Footstep sounds for others won't be robot steps (though you'll still hear them for yourself if you're BLU).

Changelog:
Code:

08/10/2013 - 1.0
*Initial release

Previous plugin views - nop

FlaminSarge 08-11-2013 01:28

Re: [TF2] RED+BLU vs Machine
 
Reserved.

I could not think of any better names for this plugin, so if you have a suggestion, please, let me know.

DeadFuze 08-11-2013 05:40

Re: [TF2] RED+BLU vs Machine
 
Quote:

Originally Posted by FlaminSarge (Post 2010416)
I could not think of any better names for this plugin, so if you have a suggestion, please, let me know.

[TF2] MvM Random Team Assigning?

Oshizu 08-11-2013 07:28

Re: [TF2] RED+BLU vs Machine
 
You should also use SendProxy to change team projectiles color.

thesupremecommander 08-11-2013 11:12

Re: [TF2] RED+BLU vs Machine
 
Quote:

Originally Posted by FlaminSarge (Post 2010416)
I could not think of any better names for this plugin, so if you have a suggestion, please, let me know.

"MvM: Movie Style"?

Also, amazing work! I gotta look at this and try this out.

FlaminSarge 08-11-2013 16:33

Re: [TF2] RED+BLU vs Machine
 
Quote:

Originally Posted by Oshizu (Post 2010625)
You should also use SendProxy to change team projectiles color.

Probably not a good idea considering those waves of crit soldiers would be firing a ton of crockets and it'd probably confuse players more than this plugin already does. I'd not have changed sentry teams either had it not been for the ability to change the bot sentry color (you can't change the particle on a crocket, after all).

Heads up, if you can't find a valid download for SendProxy Manager, I've updated the first post with an extra link to a download for it.

Oshizu 08-12-2013 08:24

Re: [TF2] RED+BLU vs Machine
 
Quote:

Originally Posted by FlaminSarge (Post 2011043)
Probably not a good idea considering those waves of crit soldiers would be firing a ton of crockets and it'd probably confuse players more than this plugin already does. I'd not have changed sentry teams either had it not been for the ability to change the bot sentry color (you can't change the particle on a crocket, after all).

Heads up, if you can't find a valid download for SendProxy Manager, I've updated the first post with an extra link to a download for it.

Maybe try giving robots or BLU purple crits (MONOCULUS Ones)

FlaminSarge 08-14-2013 13:42

Re: [TF2] RED+BLU vs Machine
 
I don't know if it's possible to remove a rocket's current crit trail, though of course the purple one might be enough to cover up any other ones (unless you've got a crocket particle mod).

Oshizu 08-15-2013 12:50

Re: [TF2] RED+BLU vs Machine
 
You could try change using SendProxy team of rocket to 1 or 0
Possibly it may remove crit particle or turn it purple.

FlaminSarge 08-15-2013 13:58

Re: [TF2] RED+BLU vs Machine
 
I haven't compared the Monoculus rockets to the stock rockets. I should probably do so to see how they're different, and then can probably set that on bot rockets (though you don't want bots blowing up each other accidentally, so yeah, SendProxy).


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