CS:S DM 2.0.0 Beta 4
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This is a BETA version of CS:S DM completely written for SourceMod. It is open source and contains almost all of the old features (plus more!) Documentation is in this post until it's deemed stable-worthy, at which point I will update the site.
If you are upgrading from CS:S DM 0.9x, delete it entirely. If you are upgrading from CS:S DM 2.0.0 Beta 3, make sure to update the gamedata file. Installation:
Configuration: CS:S DM will run without any extra configuration. If you want to configure it:
Bugs Reports and Feature Requests: Click here to visit the bug tracker. If you have Windows, please attach an mdmp. If you have Linux, please attach or link to a core file (or e-mail it to [email protected]). Core files can be generated with "ulimit -c unlimited" in your shell console. This marks a huge rewrite and vast improvement to CS:S DM. It is also open source now. Click here to get the source code! Full changelog: Code:
2.0.0 Beta 4 - July 1, 2007 |
Re: CS:S DM 2.0.0 Beta 4
Hi,
beta 4 is running now. Here my plugins list: Code:
meta list |
Re: CS:S DM 2.0.0 Beta 4
I have installed beta 4 and everything looks good! The problem I have is that I cannot teamkill and the members of my 'team' will not attack me.
server config Code:
// Server Settings Code:
// Sets whether or not CS:S DM is enabled. [01] Sourcemod 1.0.0.103 [02] CS:S DM 2.0.0.410 [03] SDK Tools 1.0.0.103 Windows local server. |
Re: CS:S DM 2.0.0 Beta 4
Please verify that mp_friendlyfire is 0 and that you have updated cssdm.games.txt
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Re: CS:S DM 2.0.0 Beta 4
Quote:
I have added mp_friendlyfire 0 and have never edited or looked at cssdm.games.txt until now... Even after the changes, it won't let me tk and my 'team' won't attack me... This is my full server.cfg Code:
// RCON Password and cssdm.games.txt Code:
/* Do not edit this file unless you know what you are doing! */ |
Re: CS:S DM 2.0.0 Beta 4
I'm exhibiting the same behavior. FFA enabled in the configs, FF disabled, copied the entire new "Addons" directory over with the server off, started it up, still doesn't have FFA. Windows 2003, Sourcemod 1022.
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Re: CS:S DM 2.0.0 Beta 4
Okay, updated the cssdm.games.txt to version 411 from the CVS but still didn't activate single player DM. The game is pretty cool as it's running as a Team Deathmatch but I'm going to download the latest CVS versions and try again...
No, updating to the latest CVS didn't fix it... I'm out of ideas now... even moved the mp_friendlyfire 0 to the valve.rc file which didn't work either. |
Re: CS:S DM 2.0.0 Beta 4
Very strange, i've played in a few 'deathmatch' servers via the internet and those that look like they are CSS:DM types are playing TEAM deathmatch and not true single player FFA deathmatch... haven't found a FFA server yet!
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Re: CS:S DM 2.0.0 Beta 4
I think the old CSSDM version still works with FFA (Not sure about that). I wouldn't be surprised if a lot of people don't regularly check this site to see if new versions are posted. I too have the version 411 of the cssdm.games.txt from the CVS, still doesn't work correctly.
EDIT: This may have something to do with sv_pure. I'll investigate more when I get home from work. |
Re: CS:S DM 2.0.0 Beta 4
Intriguing. After some testing, FFA works with revision 409 of the gametypes file, and NOT 411. Also, it does NOT work with SpectatorESP (turned out to be the major culprit I believe, more testing when I'm back home and not on laggy RDP). sv_pure does not have an impact. Hip hip hooray for CSSDM FFA!!!
EDIT: Btw, any news on the possibility of having the radar disabled/scrambled while in FFA? EDIT2: Another btw, the bot quotas still did not work on a mapchange of an empty server, and I figured out why. The plugin would set the bot_quota, then the server would load the server.cfg (which has the bot_quota 0). I fixed this by placing bot_quota 0 in autoexec.cfg instead of server.cfg, and voila! :D |
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