[DoD:S] DropManager (health kits, ammo boxes, explosives and weapons)
DESCRIPTION:
This plugin allows player to drop health kits, ammo boxes, explosives and some weapons using different ways! As you already expected I just merged DoD DropHealthKit Source, DoD:S Drop TNT Source and DoD:S Ammo Manager plugins in a single one and added some features! :mrgreen: Credits also goes to FeuerSturm and BenSib! FEATURES: -Items (healthkits, ammoboxes and bombs) will not stuck you anymore (not while dropping nor while picking)! -Unlike drophealthkit plugin, this one is having the 'selfheal' feature, healing sound and custom healthkit model. -Unlike ammo manager plugin (and droptnt source), this one is having a pickup rule feature, which can be useful. -This plugin is having a 'menu' mode. It means player can call menu by just pressing 'dropammo' key (default: h) and choose an item to drop. -This plugin is having a 'cooldown' feature. This created against command spamming. -This plugin is having an item avaliability checking. It mens you can disable item dropping while alive, but allow item to be dropped on death. -This plugin allows players to drop pistols and frag grenades as well. CONVARS: dod_dropmanager_healthkit = Whether or not allow health kits dropping. Default: Enabled dod_dropmanager_ammobox = Whether or not allow ammo boxes dropping. Default: Enabled dod_dropmanager_tnt = Whether or not allow explosives (TNT) dropping. Default: Enabled dod_dropmanager_pistols = Whether or not allow pistols dropping. Default: Enabled dod_dropmanager_grenades = Whether or not allow grenades dropping. Default: Enabled dod_dropmanager_menumode = Whether or not enable 'menu mode'. It lets player select an items to drop using panel. Default: Disabled dod_dropmanager_deaddrop = Determines an item to drop after death: 1 = Health kit, 2 = Ammo box, 3 = TNT, 4 = Pistol, 5 = Grenade, 6 = Random. Default: TNT dod_dropmanager_alivecheck = Whether or not check item availability before player's death. This can be useful for "deaddop" features. Default: Enable check dod_dropmanager_lifetime = Number of seconds a dropped items stays on the ground. 0 = Don't remove items until new round starts. Default: 45 dod_dropmanager_priority = Determines a queue priority for items dropping when menu mode is disabled. Default: 123 (Healthkit/AmmoBox/TNT) dod_dropmanager_cooldown = Number of seconds to wait between dropping items. Default: 3 Healthkit-related: dod_drophealthkit_pickuprule = Determines who can pick up dropped health kits: 0 = Everyone, 1 = Only team mates, 2 = Only enemies. Default: 0 dod_drophealthkit_addhealth = Determines amount of health to add to a player who is picked up a health kit. Default: 50 dod_drophealthkit_selfheal = Determines amount of player's health needed to allow using own health kit for self healing. Default: 30 dod_drophealthkit_teamcolor = Whether or not colorize dropped health kit depends on client's team. Default: Dont colorize dod_drophealthkit_newmodel = Whether or not use new model for health kits. Default: Don't use new model Ammo box-related: dod_dropammobox_pickuprule = Determines who can pick up dropped ammo boxes: 0 = Everyone, 1 = Only team mates, 2 = Only enemies. Default: 1 dod_dropammobox_clipsize = Determines number of clips a dropped ammo box contains. Default: 2 dod_dropammobox_realism = Whether or not enable "realism mode". It means player may share ammo of primary weapons until no ammo left. Default: Disabled dod_dropammobox_voice = Whether or not use voice command when ammo box is dropped. Default: Enabled TNT-related: dod_droptnt_pickuprule = Determines who can pick up dropped explosives: 0 = Everyone, 1 = Only team mates, 2 = Only enemies. Default: 1 dod_droptnt_maxdrops = Determines how many explosives player can drop per life. This is created against spamming around bomb dispencer. Default:2 NOTES: -If you already use one of those plugins, I'd recommend you to use this one for obvious reasons. :) -If player dropped an item on death, item will not be marked as own. So player will healing by old healthkit, receive ammo from old ammo box... -If "deaddrop" is enabled, plugin will check item availability before death. It makes sure disabled or N/A Item will not be dropped. -If alivecheck is disabled, ruleset above will be ignored at all. However, TNT boms will never be dropped on maps without bomb dispencers. -If one feature is disabled, but random item should be dropped on death, rulesets above will work as intended. -If player is not having primary weapon, player will not be able to pickup or dropped ammo boxes. -If custom model cvar is set, make sure to have healthkit model on a normal and fastdownload servers. -Pistols and grenades can be dropped using default "drop" command (if player is holding it). -Players will be notified about how many health they received on healthkit pickup in a center of the screen. -Players may equip any grenades without limits and restrictions. -All players around an item will be also hear pick up sound. Be careful around items! Code:
Changelog: Download plugin Browse source code |
Re: [DoD:S] Dropmanager
Gracias.....
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Re: [DoD:S] Dropmanager
This looks awesome!
I was going to install it, but my time was to short :( One suggestion about your Documentation: Put a "installationsection" to your Documentation. There you can write the difference between Bonus and normal Version. This might prevent posts with exactly this question ^^ Another Edit: Is it possible to add cvars like sm_droptnt <- The player drops the TNT sm_drophealth <- The players drops a healthpackage sm_dropammo <- I think you can guess ^^ |
Re: [DoD:S] Dropmanager
Thanks for reply micazoid,
Oh I just missed this part :D Updated first post About CVars: CVars is already exists, but called a bit different Quote:
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Re: [DoD:S] Dropmanager
video will be added later
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Re: [DoD:S] Dropmanager
hm.... my server runs this Plugin but it is not listed
It is a very cool Plugin. I like the option of random dropping. Aaaaaaand.... the blocking is not gone but it was reduced by 95% !!!!! (it seems, that the playerweapon in combination with a dropped item can still cause blocking. I have to do further investigation) Thank you root. It is always nice to test your work and I like it that someone still is coding for DODS |
Re: [DoD:S] Dropmanager
Hello micazoid,
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Re: [DoD:S] DropManager (2.0)
Happy new year! :mrgreen: I come with updates
Changelog (2.0): -Added new ConVars: dod_dropmanager_alivecheck, dod_drophealthkit_selfheal, dod_drophealthkit_newmodel, dod_droptnt_pickuprule, dod_droptnt_maxdrops (see convars description) -Added translations support (special thanks to Sargath and Darkranger for french and german translations!) -Finally fixed annoying thing when players could stuck in items. Now players will not 'feel' item nor while dropping, nor while picking -Removed useless parts of the code > optimizations -Other minor changes Healthkit: -Added ability to self healing using own healthkit -Removed 'bonus' version. Added new healthkit model, which can be enabled or disabled via config :mrgreen: Ammo box: -Fixed an issue when players with MG could not drop ammopack if clipsize was too big and realism mode is disabled -Improved performance for ammobox features TNT -Added pickup rule feature as in healthkit or ammobox -Added dropping limit per life |
Re: [DoD:S] DropManager (2.0)
Video demonstration. I'd recommend you enable video annotations and watch this directly via youtube
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Re: [DoD:S] DropManager (2.0)
Woww Thank you Root_ i was waiting for improved healthkit plugin with more functions and without player stuck :)
ps: nice vidz demo |
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