[L4D2] Jukebox Spawner (1.12) [11-Dec-2022]
15 Attachment(s)
About:
http://imgur.com/v9NE57x.jpg Thanks:
Custom Tracks and Spawn Config:
Map Specific overrides:When a jukebox is created, it will first check for 7 map specific tracks. In the example below "track1" is a map specific override within the "c1m1_hotel" section so that track will be loaded on that map. "main" keyvalue tracks:You can specify 7 tracks in the "main" section which force the specified track and track number on all maps. In the example "track4" will be the same on all maps while the rest could be random. "random" keyvalue tracks:Specifying "track1" to "track7" will override the relative original Valve track. This is how you would remove certain Valve default tracks from playing. Leaving 1 to 7 blank will allow them to play. To give the jukebox a wider selection of tracks, add them from "track8" onwards. Example: Code:
"jukeboxes" Valve orignial tracks Code:
"track1" "Jukebox.BadMan1", Commands: PHP Code:
CVars: Saved to l4d2_jukebox.cfg in your servers \cfg\sourcemod\ folder. PHP Code:
Changes: Code:
1.12 (11-Dec-2022) Installation:
Updating from 1.4 or older:
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Re: [L4D2] Jukebox Spawner
how about the Foot Locker (The Passing) . can it be created too?
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Re: [L4D2] Jukebox Spawner
Quote:
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Re: [L4D2] Jukebox Spawner
This is awesome. I love these type of plugins, thanks man will test it :)
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Re: [L4D2] Jukebox Spawner
Couldn't find anything on No Mercy. Otherwise a cool plugin
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Re: [L4D2] Jukebox Spawner
Quote:
EDIT: Updated l4d2_jukebox_spawns.cfg, added jukeboxes to the No Mercy campaign. |
Re: [L4D2] Jukebox Spawner
Works nice, everybody is playing with the jukebox. Some players stay behind to play with it and even get themselves killed :)
One more thing though, players are a bit surprised when the panic event starts and the saferoom door is still closed. Maybe add a message that, when the player controls the jukebox it warns them of song 4, or a message that says jukebox song 4 caused a panic event? |
Re: [L4D2] Jukebox Spawner
I don't think theres a need for a warning (plus it would be a heap of work to detect). This is the same functionality as Valves Jukeboxes, people should know. The only difference is by default the panic event starts 1 second after (where valves is 42).
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Re: [L4D2] Jukebox Spawner
this was what i was waiting on :).
I have all of your plug-ins installed on my server, i look forward to seeing more plug-ins from you in the future. As for the foot locker, yes that would be cool but that entity is like trying to create the dark carnival mini-game as a plugin, I'm sure some one would eventually do it at least, i hope. (maybe bad example but that mini-game is pretty complex) |
Re: [L4D2] Jukebox Spawner
Thanks war450 :)
Thats a great idea, I'll take a look at the mini-games. EDIT: The Stache Whacker and the Moustachio games consist of roughly 60 entities each, too much work for my liking sorry. |
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