Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float management)
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Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float management)
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No error logs found. If someone could get this to work, post here or PM me (since I believe this isn't the topic to talk about). |
Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float management)
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"FollowCSGOServerGuidelines" "no" it works perfectly for me |
Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float management)
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Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float management)
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Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float management)
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This is what I have currently in my ac_gloves.txt file:
ac_gloves.txt file
As you can see, I have almost equal as the original file (I only changed some gloves names to know which I am changing). |
Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float management)
well it works for me, and im not ac gloves tech support so i cant help you, sorry. but im sure youre either doing something wrong or missing something. coz it works for me, nothing much to say
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Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float management)
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If I resolve this, I'll edit this post with the solution. |
Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float management)
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also another fix was included in 1.0.5: players can now pickup knives generated by this plugin without problem. (for servers with mp_drop_knife_enable cvar set to 1) first post updated |
Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float management)
v1.0.6 (28 June 2017)
- Fixed remembering reserve ammo of weapons on skin change - !nametag spam control - Removed knife pickup hook, as it was causing server crashes |
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